Almighty Game Designer

Chapter 325 Coping Strategies

The characteristics of "League of Legends" have been taken out for repeated analysis.

For example, operation mode, art style, core gameplay, profit model, promotion methods, etc., countless professionals are studying the internal and external factors that make this game popular.

There are also some designers who are thinking, can they ride on the "League of Legends" and make a game similar to or even beyond it?

Especially companies such as Dichao Interactive Entertainment and Shenhuan Game Platform, they are competing with Chen Mo's Thunder game platform for users. At such a critical juncture, the appearance of "League of Legends" is too deadly.

Originally, these channel dealers thought that this would be a protracted battle, and set the launch time of new games in May or June of the year or even later, but Chen Mo suddenly started first and launched "League of Legends" a year ago. , and took advantage of a loophole during the Chinese New Year, and directly pushed the game to a very high degree of popularity through large-scale promotion.

The channel dealers were all caught off guard. If according to the original plan, they will launch competing games in May or June? It was too late, the day lilies were cold.

In just ten days, the popularity of "League of Legends" has reached this level. Who can predict what it will be like in 3 or 4 months?

Maybe the entire PC market has been wiped out by then.

The countermeasures that these game companies have come up with are roughly as follows.

The first solution is to speed up the development of competing games and launch them earlier.

But this plan was quickly rejected, because "Project: S" and "Three Realms" are both large-scale games, which are interconnected between the VR terminal and the PC terminal. The workload is there, and the current research and development schedule is already in a hurry. It's too late, it's impossible to go online any more.

Moreover, after analyzing the game mode of "League of Legends", many designers are skeptical that these two competing games can pose a sufficient threat to "League of Legends".

Because these two games are still old-fashioned shooting and role-playing games, there are already relatively mature products on the market, and "League of Legends" is a brand-new game mode, which is more popular is simply obvious. thing.

I've only ever heard of new game types replacing old game types, never heard of old game types being able to fight back.

The second solution is to develop a game similar to “League of Legends”, that is, follow the trend or copycat.

Clearly, this is the best strategy these companies can make right now, unless they can figure out a better game mode. But "discovering better game modes" is something they've been trying to do, and it's not something they can do overnight.

Therefore, although following the trend and copycats seem very low, they are the best choices at present.

What's more, following the trend and copycats will not necessarily fail. There are many examples of copycat games surpassing the original.

There are also several schemes for Shanzhai, which can be to launch games similar to "League of Legends" on the PC side, or to launch similar games on other platforms.

It must not be done on the VR side, because the investment is too great and the risk is too great. What's more, "League of Legends" can capture so many players, relying on the characteristics of low configuration, easy to use and God's perspective, changing it into a VR game is like changing an RTS such as "Warcraft" to VR. actual.

Without the perspective of God, players will not be able to control the state of the entire battlefield well, and it will become extremely difficult for players to cooperate and cooperate with each other. Coupled with the shrinking of the player group, most of the fun of this game will be lost.

Some people have also suggested that a similar game on the mobile phone can be made. This seems to be relatively reliable, but it has not been determined whether to do it.

It is mainly a game changing platform, which means that the operating habits of players will also change accordingly. How to avoid some "pits" is still a long-term plan.

For example, when playing "League of Legends" on a mobile phone, how to release non-directional skills? How should troops be replenished? How should the minimap be viewed? How should I signal my teammates? How do you determine which hero the player wants to attack with several heroes?

If you tap the screen with your hand to replenish your troops,

With such a small screen on a mobile phone, how to ensure that players will not accidentally touch it? And even if it is not accidentally touched, in a game, players have to move and replenish their troops, and at least click the screen hundreds of times, who can stand it?

In Chen Mo's view, these problems that have clear solutions are completely unknown to other designers. Even if they try to port them to the mobile platform, they must at least have a decent solution.

Therefore, this plan can be considered, but the time will inevitably be delayed.

After discussing for a long time, the most reliable way is to make a game on the PC side first to curb the current hot state of "League of Legends". Even if it can't fully seize the market share, at least it can take a ride, and it is easier to understand. The inherent quality of this game.

After all, all kinds of algorithms and data of "League of Legends" are in Chen Mo's place. These player data are very important for the promotion and improvement of the game. Possibly a truly dominant game.

Dichao Interactive Entertainment had several urgent meetings with related staff of the Shenhuan game platform, and finally finalized the strategy after the year.

First of all, for the COG that seems to have the highest degree of completion at present, Di Dynasty Interactive Entertainment will urge GA to rectify this game to better adapt to the habits of domestic users and improve the problem of low retention rate.

Of course, GA is very likely to ignore it, and there is nothing that Emperor Chaoyu can do about this, after all, they are just agents.

Secondly, Emperor Chaoyu Entertainment will develop a brand new game "Ancient Cataclysm", using Jin Jieguang's experience report as a template to comprehensively simplify the game mode of "League of Legends", hoping to dig into the corner of "League of Legends".

After all, "League of Legends" simplifies a lot of gameplay compared to COG, and the effect is immediate. Lin Chaoxu also hopes that the simplified "Ancient Catastrophe" can be turned over.

Of course, Imperial Dynasty Interactive Entertainment does not have so many resources. In order to fully develop new games, the research and development plan of "Project: S" has been temporarily put on hold, which also means that it has become the first game to be eliminated.

Because this is an FPS game, it is very difficult to communicate between PC and VR, and it seems to be completely uncompetitive at present, so it can only be released for a while.

In addition, Zen Entertainment's "Three Realms" will continue to develop.

In Lin Chaoxu's opinion, COG's gameplay is too complicated. After players are used to "League of Legends", it is difficult to get started again, and the GA side is very uncooperative, so there is not much hope.

And "Three Realms" is a traditional MMORPG, even if it is innovative, it can't change much. In the face of the impact of a new game type such as "League of Legends", there is also little hope.

In this way, it is this simplified version of "Ancient Cataclysm" that has the greatest hope and is most likely to achieve a comeback.

Yesterday, I gave Yu Gui Ye 20,000 yuan, and Qingyi 10,000 yuan, a total of 1.5 changes. The monthly ticket is 1,500 plus one chapter, and there are 132 remaining.

Chapter 329/1201
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