Almighty Game Designer

Chapter 353 Parkour, Oh No, Horror Game

In the conference room, all the members except the "League of Legends" branch were there, waiting for Chen Mo to announce the new game.

Of course, Qian Kun was present. Although he is fully responsible for the version update of "League of Legends", after all, he is also responsible for some numerical values ​​and level structure of the new project, so the new game still has to be involved in the whole process.

After such a long period of training, Qian Kun also made Chen Mo feel that he is more and more reliable, except that the soul of cheating krypton has never been extinguished, he is already a very qualified designer in other aspects.

"Store manager, hurry up and announce this new game!" Su Jinyu said impatiently.

Zhou Hanyu asked, "Yes, the store manager, you just said that you want to set up a motion capture studio. Are you going to make RPG games or first-person adventures?"

Zheng Hongxi is also looking forward to it: "Well, I think it must be an RPG game. After all, role-playing games are games that can really prove a company's hard power!"

Qian Kun obviously disagreed with this statement: "NONONO, what is a role-playing game to prove the hard power of a company? Obviously it has to be proved by krypton gold games!"

Lin Xiao looked at Qian Kun with a black line on her face. Obviously, the current "League of Legends" project leader has an extreme obsession with kryptonite, which makes her very worried about playing "League of Legends" very much.

Chen Mo smiled, obviously no one can guess what the next game will be, which makes him very satisfied.

It's so easy for you to guess, where does my boss's face go?

Chen Mo tapped the keyboard of the laptop lightly, and a document appeared on the projector screen.

"Escape" design concept draft.

"Escape?" Su Jinyu was a little confused, "Is it similar to the previous "Famine"? The VR version of "Famine"?"

Zheng Hongxi stroked his chin: "Judging from the name, it seems to be a survival game, but it should not be the same type as "Don't Starve". Strictly speaking, the game content of "Don't Starve" should be 'Survival', but ' "Fleeing" this saying, it feels like..."

Qian Kun: "It seems to be a..."

Zhou Hanyu also said incredulously: "Terror, horror game?"

Chen Mo made a "you guessed it right" gesture: "It's really smart, yes, this is a horror game.

"

Everyone: "..."

Obviously, this game type is completely beyond their expectations, because basically no major game company in China is willing to touch the horror game type, not even Emperor Dynasty Interactive Entertainment and Zenyi Interactive Entertainment are unwilling to touch it.

The domestic companies that actually make horror games are all small companies or independent game designers. They feel that with their own company's design level, they are completely uncompetitive in making other types of games, so they will make horror games.

And the horror games produced by these companies are often the works of selling dog meat, just like "The Horror of the Deserted House", just grab a wave and run away.

The reasons are more complicated, but in the final analysis, it is still the two aspects of audit and background.

Needless to say, review, this kind of relatively marginal thing, general game companies are reluctant to take this risk to do.

As for the background, it means that domestic game companies have never had the experience and accumulation of making horror games, and the designers have not been able to control the players' psychology so well. It will even turn into a joke game.

Everyone was surprised to hear that Chen Mo was planning to make a horror game. But this also made everyone curious. After all, every time Chen Mo's game was beyond their expectations, and it was very successful every time, so everyone was looking forward to it. What kind of horror game will Chen Mo develop this time?

Chen Mo looked at the crowd: "For now, horror games are a very niche game type in China. But it is a very topical game, and it can be regarded as a typical game."

"Like my previous "Dig to Seek Ascension", the game itself is not friendly to most players, but its viewing and topicality are very explosive."

"The same is true of horror games. Maybe most people don't have the courage to play them, but as long as horror games are done well, they will quickly dominate various live broadcast platforms and video websites, spread very fast, and have a very high popularity."

"Next, I will briefly talk about the design concept draft of this game. It is divided into four parts, namely operation mode, script story, related resources, and player psychological control."

Chen Mo began to tell everyone the core gameplay and main fun of "Escape".

In fact, although 3A masterpieces look very high-end, their process is relatively fixed, just like products produced by an assembly line. As long as risk control is done well, and you are willing to spend money, you can almost certainly make works above the standard. .

For example, 3A masterpieces are like heavy industry, with cumbersome steps, complicated procedures, a relatively fixed process, high investment and high risk. On the other hand, competitive online games such as League of Legends and Eating Chicken are like the IT industry. There is no particularly high technical threshold in itself. The key lies in creativity, ideas, promotion and so on.

The reason why many large foreign factories can maintain a steady output of such 3A masterpieces at a rate of one a year is because this is a relatively streamlined production model.

For example, for Naughty Dog, who made The Last of Us and Uncharted, the two games appear to be two very different games in terms of plot and genre, but they both play similarly, as long as Change the script, scene, characters, etc., and you can do it with ease.

Therefore, when Chen Mo was talking, he focused on explaining the highlights of the game "Escape".

For example, it is a parkour game in which the protagonist's combat power is completely 0 and can only keep running away, oh no, a horror game.

For another example, the DV night vision mode of the protagonist and the gameplay of collecting batteries are a very important setting.

These are obviously different from the characteristics of the domestic horror games currently on the market, all of which were taken out by Chen Mo and explained in detail.

The entire game process was broken down into many segments by Chen Mo. In each big scene, players will trigger different events when they complete each small side quest. The entire game process is slow and slow. , the player's tension will be fully mobilized.

After the concept draft was finished, everyone was very excited.

Zheng Hongxi: "Wow, store manager, this horror game is awesome! It feels more exciting than the games we've made before!"

Su Jinyu: "The super blockbuster has a visual sense! If this is to be done on the VR side, it must not scare the players into pissing?"

Zhou Hanyu: "I don't think this game is popular or not. Our company is definitely popular... The only company in China that can make horror games well? Thinking about this title makes me feel."

Qian Kun: "How about making one of our company's rooms look like a mental hospital to commemorate it?"

Everyone: "Get rough!"

Fu Guangnan frowned slightly: "Store manager, this game is good, but can it pass the trial???"

Chapter 357/1201
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