Chapter 337 The Concept of MOBA Games
U.S. service.
"I haven't played RTS games. The first game to get into the pit was COG, but COG is too difficult for me, and I think many operations are very anti-human and very unfriendly. The emergence of "League of Legends" really made me The eyes are bright, the gameplay is clear, the teaching is detailed, and the operation is simple, this is the first time I experience the fun of this kind of competitive game!"
"Although I thought this bright style of art was a bit strange at the beginning, but I soon realized that the biggest effect of this style of art is to relax the player's spirit. Compared with COG, this game is not at all playable. Don't be tired, NICE!"
"Thunder Entertainment has continued their consistent level of Western fantasy themes, but what surprised me is that they seem to have made breakthroughs. "Warcraft" is a pure Western fantasy theme, but in "League of Legends" , they seem to have added a lot of elements from other cultures, maybe this time they have great ambitions and want to make this game popular all over the world?"
"Yes, heroes have different styles and take into account different cultural backgrounds, such as the philosophical weapon master Jax, the traditional Western fantasy hero Galen, the Egyptian mummy Amumu, the oriental blind monk Li Qing, etc. ."
"It's great, although there is no background story like "Warcraft" this time, but these heroes have their own characteristics, and the mechanics are very rich, I think this is enough!"
European service.
"At the beginning, I thought that although "League of Legends" is a brand new game type, it will definitely be as difficult to learn as RTS games, but I was wrong, this game not only retains the fun of real-time competitive games, but also simplifies With the operation, even a handicapped party like me can play smoothly!"
"I think many details reflect the game's intentions, especially the matching system, ranking system, on-hook reporting and short-term reconnection and other mechanisms. I can feel how determined the officials are to rectify the competitive environment. I am very impressed!"
"Also, "League of Legends" has greatly reduced the cost of playing games with friends, and you can start at any time. It supports single-player mode and free team mode of 2 to 5 people. Each game only takes about 30 minutes. This is really So convenient!"
"I think GA's COG is simply scum compared to "League of Legends". I mean, the quality of COG is good, but obviously its design concept is outdated, it is not easy to use, and it has a strong sense of RTS style. But League of Legends, has embarked on a new path, and it is the real king of this game genre!"
Hanbok.
"Great, I can finally find a fair game. In this game, I will match the same strong enemies. Unlike COG, it is boring to abuse vegetables, and it is even more boring to be abused."
"I like the whistleblowing system. At least I can do something after being slapped by some scumbags who like to hang up."
"This game seems easy? Why do you guys think it's better than COG?"
"Simple? I suggest you to play Katerina, Blind Monk, and Ryze. This game is far deeper than you think. At least, put diamonds on the ranking points and then say the game is simple! "
"I think the limelight of RTS games will be completely robbed by this game, and it is very likely to become a pillar game in the e-sports industry!"
...
While the popularity of "League of Legends" is burning around the world, a concept has also begun to ferment.
"League of Legends is a MOBA game."
This is a brand new concept, MOBA game is; Online Battle Arena for short, translated into Chinese is "multiplayer online tactical competitive game".
In Chen Mo's previous life, MOBA games were already a familiar game genre, but in a parallel world, this is still a completely unfamiliar term.
In fact, the name of MOBA game is not scientific.
Literally, the concept of "multiplayer online tactical competitive game" is too broad. If it is just a word, the game type of FPS can also be attributed to this concept.
This concept was originally proposed, but it was actually just a means of "League of Legends" to "de-DOTA", because before, all MOBA games were called "DOTA-like" games, which is a very important thing for the promotion of all MOBA games. Embarrassing name.
Moreover, compared to the names of game types such as MMORPG, FPS, and RTS, "DOTA-like" games are indeed not a formal name.
That's why it got the title of MOBA game.
Putting aside the purpose and origin of this name, this name has indeed played a very important role in the promotion of the game.
Although this name is neither appropriate nor rigorous, but everyone really can't think of other more suitable words to describe this type of game, it can't be called "three-way hero tower push game", right?
Too outrageous.
Over time, the more I shouted, the more the concept of MOBA games became popular.
And Chen Mo's promotion of this name, in addition to redefining a game type, is also to create a topic and a gimmick to give players a hint.
"MOBA game is a new thing, come and play!"
Whether a concept can be popularized, the most important thing is not whether it is called appropriately, nor whether the players are satisfied, but whether it is popular enough.
Just like 3C, this name is actually much more scientific than MOBA, at least it tells you that there are three paths in this game; there is also "Demigod" that calls itself ARTS. It's very professional, but it's not very useful, because these games are not popular enough.
If "League of Legends" calls itself a "multiplayer online game of dumping pots and squirting each other", this concept will also be popular, and then spread to all similar games in the future.
...
After the overseas version of "League of Legends" was launched, it also swept the overseas market with a very strong momentum. The number of players who logged in on the first day exceeded 500,000, and the retention rate on the next day reached 68%.
Moreover, the data is still growing.
This data is still gorgeous, which makes GA and domestic companies all a little dumbfounded.
COG designer Raman Clive has always believed that there must be something tricky about the ultra-high retention rate of "League of Legends" in China, because this kind of game, like RTS games, has certain operational thresholds. It's normal for masters to beat newbies. How can there be such a high retention rate?
But after the overseas version of "League of Legends" was launched, GA had to accept the fact that the retained data of "League of Legends" was real, and the popularity was also real.
Not only in China, but in the entire world, including the US server, European server, and Korean server, "League of Legends" has completed the comprehensive crushing of COG!
And domestic game designers are also very surprised that "League of Legends" can achieve such good results overseas, which made them unexpected. After all, the domestic game market environment and the international game market environment are obviously different.
Only then did they realize that Chen Mo's goal might not only be to win the channel battle, but this time he is really going to make big news!