Chapter 600: Death Mode
In addition to the handheld mode and the plot, players are most concerned about the two newly opened gameplays this time, one is the death mode, and the other is the random prop mode.
When the "Dark Souls" prequel first came out, everyone was basically clearing the one-week storyline, so there was little time to experience these two new modes.
After many players cleared the first game of the "Dark Souls" prequel, they began to pursue more difficult challenges.
At this time, in a certain "Dark Soul" player group, many people are making an agreement to play the death mode in "Dark Soul" together.
The organizer is a veteran of "Dark Souls" in the group, Lao Qin. The conditions for participating are that you must clear the eighth episode of "Dark Souls" and the first episode of the "Dark Souls" prequel.
This requirement is actually very strict, because the eighth week of "Dark Souls" is basically a top difficulty, and those who can pass this difficulty are all the big bosses.
As for the first week of the prequel of "Dark Souls", it is also a relatively difficult achievement. After all, it has not been long since its release. In such a short period of time, it is possible to understand the entire map and clear all kinds of disgusting levels. It is enough to prove that these people are experienced players.
The reason why such high requirements are set is mainly because several senior players in the group, including Lao Qin, have experienced the death mode in advance.
After the experience, they came to a conclusion that the current mode is a veritable death mode, and if it is not an experienced player, it will only delay it.
When Chen Mo posted on Weibo before, he said that in the death mode, the boss's HP, attack desire and AI will be fully enhanced, but there is no specific way to enhance it.
After going online, Lao Qin experimented in the game "Dark Soul" and found that he couldn't beat it at all!
On the one hand, the boss's blood volume is very large. Although it will be adjusted according to the number of people, the blood volume of a single player is also 2 to 3 times higher than that of the eight-week target salary king. As for a five-person team or a ten-person team, the blood volume is estimated to be too high to watch.
On the other hand, the boss's attack power, health, toughness and other characteristics have been comprehensively strengthened, and even the back and forth movement of the move has been changed.
In the past, some boss skills that could carry a shield and eat hard, now if you eat hard, you will be taken away by the boss after being hit hard and straight. It is also difficult to completely evade by rolling, because the boss can use more fancy combos, such as immortality. The team boss can directly pick up a set of hip-hop after the sprint, a veritable mad dog mode.
The result of this is that it will become more difficult for players to grasp the timing of the boss's attack, and on the other hand, it will be more difficult to play the boss's execution effect.
In addition, the AI of the boss has been comprehensively enhanced. The previous bosses were foolish to take the initiative to make moves. Players can first raise the shield to observe the boss's actions, and then be careful to deal with the backhand.
But now the boss will even wait and see first, approach slowly, and take a decisive shot after grasping the player's flaws. This gave Lao Qin the feeling that he was playing in an arena, as if the opponent was a living person who would judge his weapon characteristics and adopt targeted combat strategies.
After a rough experiment, Lao Qin basically determined the difficulty rules of the death mode. Although the blood volume and various attributes of the boss are relatively low in the case of one person, the difficulty is the highest.
Obviously, the more people there are, the more chaotic the scene will be, the more diverse the boss's attack targets will be, and the players may also make some operational mistakes due to communication and cooperation issues.
If there is no certain tacit understanding, it is easy to be defeated by a skill of the boss.
However, after all, the multiplayer mode can perform its own duties, and even have long-distance and short-range collocation, so it will be easier to fight. Of course, the premise is that these ten people must be very good at playing. As long as one of them is dragging their feet, the good situation may be ruined.
But if you challenge the death mode alone,
The scene is very open, and there will be no problems with the above. So Chen Mo should have deliberately raised the difficulty in this mode.
In other words, when everyone is good at playing and cooperating well, the more people, the better. If you can gather ten big guys who are very good at playing, then the probability of clearing the death mode will be relatively improved.
Of course, the death mode is a veritable death mode, no matter how many people there are, it is difficult to pass.
At present, these players in the wasteland and death mode are basically still killing the bosses of "Dark Souls", and almost no one has tried the "Dark Souls" prequel. Because everyone's equipment in "Dark Soul" has basically graduated, there are more possibilities to pass the challenge.
Challenge the boss, there is no time limit, but once you die, you will not be able to resurrect, you can only lie in place, waiting for others to end the battle.
And every time a person dies, the boss will enter a temporary frenzy state in a short time, the desire to attack will be greatly increased, and the stiff state when attacked will be greatly shortened.
Once dead, a chain reaction will occur. If two people die in a short time, the boss's rampant state will stack up, basically equal to destroying the group.
This is a very strict condition, requiring that all players participating in the death mode must be masters. As long as there is one who is holding back, then it is better not to bring it.
Lao Qin also spent a lot of effort in the group to find eight more suitable candidates, and could only form a nine-member group.
No way, his requirements are indeed a bit high, and it is very difficult to find all these people.
And this group of nine members is also full of talents, including the Sun Knight, Wang Laji, a loyal follower of the Great Sword God, Gu Xingguang, who is good at research and known as a humanoid self-propelled strategy, and many other sturdy men are also cleared. The eight-week-old ashes player.
"Surprised, all mong men, we were able to get together a nine-man team. This time we are going to play the Flan Undead team in death mode. It feels so mysterious. Then everyone will distribute it according to my arrangement. Task."
Lao Qin first arranged the boss's style of play and the division of labor in the group.
This time they are going to challenge the undead team of Flange. The reason why they chose this boss is because Lao Qin has tested it himself before, and it seems to be one of the best bosses...
In the death mode, Gouda has greatly enhanced all attributes, and it will be extremely difficult to bounce back; and in the second stage of incarnation into a human pus state, the attack action is very strange, and the damage is very high, if you are not careful, you will be attacked. second.
The ice dog is no longer the rookie who can get through the level without getting hurt. When the ice dog is frequently attacked by the crotch, it will erratically roam the whole map in a large area, and it will also choose to jump in crowded places, with frost splash damage caused by smashing the ground with a sledgehammer.
After much deliberation, Lao Qin still chose the Flan Undead Squad as the first wasteland boss. Because in the death mode, the undead team of Flange is not strengthened so abnormally, the changes in the moves are not big, and it is a relatively easy to fight boss.
Of course, this is all guesswork, after all, so far, no boss in death mode has been killed.
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