Almighty Game Designer

Chapter 597 Officially Released!

Players all over the world are looking forward to entering the "Dark Souls" prequel, wanting to reproduce the full picture of the "Dark Souls" game.

Many people can't wait to experience everything in that ancient battle and uncover the secrets behind Dark Souls.

He even fantasized about being able to fight against legendary figures like the Sun King Gwen and the Witch of Izaris, and reach the pinnacle of undead life.

However, they were soon tortured to death...

On the official forum of "Dark Souls", countless posts appeared on the day of the release, and the theme was very uniform: "This difficulty is simply crazy!!"

Many players come to play when they are mentally prepared, thinking that they can take "suffering" lightly, but after they actually enter the game, they find that they are still too vulnerable...

Just like what many players have experienced in the experience store, these players also have a good understanding of Chen Mo's maliciousness in the prequel of "Dark Souls", even more powerful than "Dark Souls"!

Many players thought they had completely adapted to Chen Mo's routine, but after playing the prequel of "Dark Souls", they realized what the previous routine was?

This is really the 2.0 version of the real torture for death!

Dissuaded by the big ass.

Get lost in the fire shrine.

Being a living corpse sword saint religion.

...

Many players have cleared the level of "Dark Souls", and they also challenged the "Dark Souls" prequel with great ambition. As a result, within an hour of entering the game, they were poured by a pot of cold water on their heads. …

The most annoying thing is that the players finally understood the prequel theme song of "Dark Souls" that Chen Moqin decided.

Those who overinterpret this song are all wrong. In fact, the song "Three Hundred and Sixty-Five Miles" has nothing to do with the story background of "Dark Souls" itself. The only thing in common is It's just the lyrics.

Why did you choose this song as the theme song? Because when playing the prequel of "Dark Souls", a lot of the player's time is spent on the road!

The terrain of the entire "Dark Souls" prequel extends in all directions, and the scene is very large. It is not an exaggeration to say that it is a complete small world. According to the setting of the prequel, players cannot teleport through the bonfire until they obtain the royal weapon, and there is no such thing as a mount, so many times players have only one way to shuttle between two distant places, which is run!

What's more, in "Dark Soul", as long as the player sits on the bonfire, the monster will be completely resurrected. For the players, it is too time-consuming to brush the past, but the risk is too high to parkour in the past...

Often it is an accidental hang, and it is necessary to start all over again...

Many players played and suddenly understood the meaning of this theme song.

"Three hundred and sixty-five miles, from home to a foreign land"

"Three hundred and sixty-five miles, from a boy to a white head"

"How many three hundred and sixty-five miles, crossing the spring, summer, autumn and winter"

"Three hundred and sixty-five miles, how can I let it go to waste?"

Many players have complained, this song is so appropriate! !

This run is indeed three hundred and sixty-five miles. It is indeed from a teenager to a white head. There is nothing wrong with it!

Many players even took the initiative to play this song in the process of running, because they felt it was very appropriate and could especially reflect their mood at this moment...

And the song "Three Hundred and Sixty-Five Miles" was even topped by many players, and it reached the third place on the music chart, which made singer Zhao Zhang flattered...

He didn't understand either. Although this song was nice, it was a bit too traditional in style. How could it be so popular?

If he knew the truth, he would probably want to find a piece of tofu and kill him...

Unsurprisingly, the design that the campfire cannot be teleported has been frantically complained by countless players.

"So why can't the bonfire be teleported! Is it just Chen Mo to disgust us?!"

"Chen Mo should have expected this situation a long time ago, right? He even released a theme song to mock us.

Tolerable or unbearable! "

"Let's just change the name of this game to "Soul of Running"!"

Obviously, most players can't accept this design, especially after playing "Dark Soul", many players have accepted the setting of "Bonfire = Teleportation Point", and they will not allow teleportation all of a sudden. The psychological gap can be imagined.

Chen Mo did not come out to explain, but some old players explained it for him.

"Everyone calm down first. Regarding the bonfire, I will tell you my own opinion."

"When I first found out that the campfire couldn't be teleported, my mood was very broken like everyone else. But after thinking about it, I could probably guess Chen Mo's intention."

"Let's compare the level design of "Dark Souls" and the "Dark Souls" prequel. Relatively speaking, the levels of "Dark Souls" are more linear, although players can choose at most 2~3 routes at the same time, such as Players can choose the dancer as the third boss, but overall, the difficulty is increasing, and there is a better optimal flow."

"The prequel of "Dark Souls" is different. The route is more accessible, like a fire sacrificial field, and at the same time, it connects to the Undead Town outside the city, the Ruins of Little Longde, and the Dragon Valley."

"I think, on the one hand, it reflects the extraordinary level design level of this game. It is a very remarkable thing to integrate so many large levels into a huge whole, and it is completely seamless; on the other hand, It's to encourage players to explore freely using multiple routes, rather than playing with a single linear route."

"At present, a big guy has developed a set of parkour gameplay, that is, choose a thief or bring a master key to start, first go to the Chuanhuo Sacrificial Field to run the advanced map to touch a lot of good things, and then open up the wasteland. The effect is also very good."

"Moreover, after experiencing it carefully, you will feel that the level design of this game is really awesome! It can be said that the level design of "Dark Souls" is already great, and the level design of the prequel is even better! I think if the bonfire is free If it is teleported, the beauty of this level design may be seriously diluted."

"By the way, there is one more point. When everyone arrives at the Wangcheng, after seeing the big-breasted princess, you will get the royal equipment, and you can wear it as you like. That feeling, tsk tsk, is so refreshing! So, You don't have to be so anxious to start spraying, Chen Mo has his own reasons for designing this way, and I hope you can feel it with your heart."

After this post was published, it did have some effect. Many players gradually calmed down and expressed that they would appreciate Chen Mo's art of level design.

But more players said: princess with big breasts? ? where? ?

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