Almighty Game Designer

Chapter 289 A Big Wave of New Games

During the New Year's Day holiday, when players were immersed in the happiness of the holiday, a relatively exciting news spread among the players.

Dichao Interactive Entertainment and Shenhuan Game Platform announced that they will hold a game collection activity, both domestic and foreign designers can participate, and there are no restrictions on game platforms and themes, but there are two points to note.

The first point is that the game must be released on the Emperor Dynasty game platform or the Shenhuan game platform, and sign a sole-generation agreement, that is to say, it cannot be launched on other platforms.

The second point is that the organizer has the final interpretation right, and all participating games will be reviewed and obtained promotion resources.

Of course, the rewards of this solicitation event are also very eye-catching. The outstanding games selected after the review will receive a one-month reward for recommendation from all channels.

The omni-channel here refers to the Emperor Dynasty game platform, the Shenhuan game platform and all the small platforms that are united together, accounting for almost 70% of the domestic channel resources.

No one can imagine the effect of such an omni-channel recommendation, because this has never happened in the domestic game circle.

What is certain is that even if this game is a complete garbage, it will make a lot of money after hanging this recommendation.

What if the quality of the game is good? That may create the next super explosion.

Of course, there will definitely be a limit to the number of so-called "excellent games". It is widely speculated that there should only be two or three games at most, and there can be no more.

After all, "omni-channel promotion" is equivalent to integrating all the original scattered channel resources. It is done by squeezing other games on the channel. Such a precious recommendation position must not be given randomly.

Of course, Dichao Interactive Entertainment will definitely develop games, and even Zen Interactive Entertainment will participate. Most designers know that most of the so-called omni-channel promotion is just a gimmick, and it cannot really fall on their own heads. .

However, this gimmick was still loud enough, so it caused quite a stir.

At the same time, some game companies, including Dichao Interactive Entertainment and Zenyi Interactive Entertainment, also began to reveal some new game information.

Whether this information came out unintentionally or was released consciously is hard to say, but considering that these information are not classified information of a critical nature, and they can create momentum for this event, most people still feel that the latter are more likely.

Dichao Interactive Entertainment has launched a key FPS game,

There is no official name for the time being, the code name is "Projet: S", and Qin Xiao is fully responsible for it.

Qin Xiao has a very successful VR shooting game "Wolf Soul", and making another FPS game can be said to be familiar.

But in fact, Qin Xiao only wrote the first draft of the design, which was actually developed by two A-level designers. Because Qin Xiao is also responsible for the version update of "Wolf Soul", and he is not very interested in "Projet: S", so after writing the first draft of the design, he will hand it over to others to do it first, and then he will take over when he is sure that the game can be successful.

Of course, outsiders certainly don't know this.

Qiujiang and Yan Zhenyuan did not launch new games. The real reason was that Lin Chaoxu was not very optimistic about the design drafts of their two new games, so Dichao wanted to use all its resources to make "Projet: S" first.

There is also a more eye-catching game is "Three Realms" by Zen Entertainment, a large-scale MMORPG project.

This game is equivalent to being bought by the fantasy game platform at a high price. Because the fantasy game platform itself has no R&D capabilities, it wants to cooperate with Zenyi Interactive Entertainment.

As for Zen Entertainment, of course they also want this seemingly delicious omni-channel promotion opportunity.

Both "Projet: S" and "Three Realms" have a very distinctive feature, which is also the key to their standing out from many design drafts, and that is to maximize the care of the largest number of players.

In fact, as the two most popular game types on the market, FPS games and MMORPGs have very successful works.

FPS games include "Wolf Soul" and "Fire Assault", while MMORPGs include "Legend of Swordsman", "Edict of the Moon God" and "Yi Zhan of the Three Kingdoms". These are all very old-fashioned boutique games, and they are market-proven successful models.

In the absence of large-scale technological innovation, how easy is it to surpass these successful games?

Therefore, "Projet: S" and "Three Realms" both try to go the other way, which is also a change made to cater for this omni-channel promotion.

E.g:

Sacrificing some quality and reducing configuration requirements.

Develop a variety of casual gameplay to maximize the feelings of non-hardcore players.

Extremely complex and rewarding social system.

Fully support VR and PC dual-end, data exchange.

All of these changes are aimed at capturing the widest possible user base and adding a little more possibility to become a super-explosive game.

Especially "Projet: S", as an FPS game, the PC side has actually been squeezed very much by the VR side. It is a bit too reluctant to do the mode of double-end intercommunication, but it is still forced.

After all, "Projet: S" must be different from "Wolf Soul" and "Fire Assault", and the two-terminal interoperability is the best gimmick.

Of course, it is impossible for players to know the twists and turns here. They only know that these big companies are making big moves, and there should be several new games to play next year.

It's not over yet.

It didn't take long for Dichao Entertainment to reveal the news that it had reached a cooperation with GA and would represent COG.

This is far more topical than the fragmented information that preceded it.

Because whether it is "Projet: S" or "Three Realms", they are all just concept drafts, and they are still in a state without a single word, but COG is already well-known in the small circle of domestic players.

Obviously, Di Dynasty Interactive Entertainment did not only make preparations, they intend to bet part of the treasure on this new type of game made by foreigners.

Although COG is not very popular now, those veteran players of COG can vaguely feel the bright future of this new game type, and their attention to this news far exceeds those of the two games.

After all, FPS and MMORPG are already a bit tired of playing, and they need to be replaced with something new.

Of course, players have mixed reactions to this news, and some people are looking forward to it, because with the channels of the Emperor Dynasty Game Platform as a guarantee, the number of players after the official launch of COG will definitely be indispensable; X** changed this game to abolish it.

But in general, under the bombardment of a series of information, players have a sense of anticipation for these new games, and even many players who have never heard of COG before are asking around to find out what this is. game.

For Dichao Interactive Entertainment and the Shenhuan game platform, everything went very smoothly.

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