Chapter 381 285 The Fear of Being Dominated by P Company
After the PV was broadcast, the player base exploded.
Countless players have been praying for the stars and the moon, and finally this day has arrived.
"Wow. Is Paradox's "The Witcher 2" finally coming out?"
"It's great that I've finally been waiting for this game. The last time I played The Witcher was probably 3 years ago.
The experience I had at that time was quite good. Although there were some minor flaws in some places, the action battles and plot stories created in The Witcher were all impressive.
I still remember the scene in the final battle when Mia fell from the tower and was burned to ashes.
Like a blooming butterfly.
pokeni’s design sense for the game is really great.
Even if the work was made 3 years ago, it is still timeless. "
"I have been waiting for this game for how many years. I have been waiting since the first generation of The Witcher in 1994. It has been almost three years. I originally thought that I would never be able to wait for "The Witcher" again in this life. 》The sequel, I didn’t expect that this day would finally come. ”
"At the Tokyo Game Show last year, I was very much looking forward to this game. But at that time, everyone was attracted by "Princess Mononoke" and did not notice "The Witcher 2". But at that time, I found that this game is very interesting. potential game.
The picture is very beautiful.
It is not beauty in the traditional sense, nor the aesthetic quality of our common animated movies, but beauty that goes to another extreme.
It comes from the abyss, the kind of beauty that is extremely dark, gloomy, and mixed with fear.
However, as long as you look at it, you will definitely be attracted by this game.
Now that it is finally on sale, I am so happy. "
In fact, at last year's Tokyo Game Show, part of the PV of "The Witcher: Devil's Egg" was already shown. Of course, pokeni didn't waste it and edited it directly to become the first half of the game PV.
The second half of the content, showing the game characters, combat and gameplay is actually the essence, and it is also the part that players are most looking forward to.
“There shouldn’t be much to say about the first half of the PV, except that it shows pokeni’s extremely high level of painting, but the second half, although very short, fully demonstrates the performance of the game.
What I didn't expect at all was that the actual battles in this game actually used a new 3D production method.
The character model suddenly became much more three-dimensional, and the overall accuracy has also been improved by several levels.
As for the combat, I can't experience it yet, so I can only evaluate it based on the special effects and performance.
At least the effect is absolutely top-notch.
That sword light, the afterimage that was pulled up, plus the light effect of the explosion... it's really amazing.
Only pokeni can produce such an effect, right? "
“Although I have changed my painting method, I was deeply attracted by its aura when I first saw it.
That sense of fear from hell.
It exudes an extremely terrifying aura.
At first glance, you can tell that it was written by Xuan Urobuchi.
But what’s not clear yet is——
Does this new producer named Hidetaka Miyazaki have the ability to handle such a work well?
You must know that there are game production masters like Shinji Mikami ahead of him. "
"This effect is simply explosive. Can current games achieve this level?"
"Tsk tsk, this is worth looking forward to."
"Isn't this game a tribute to Devilman? Judging from the setting, it's actually a bit similar. A human being possessed by a devil then turns into a devil, or into a Devilman...
And people with the same terrifying demonic power began to fight back against the demon.
Is this the story? "
"Devilman" is a work created by the comic genius Go Nagai in 1972. The story tells the story of various thrilling battles between Akira Fudo, a young boy who has obtained the power of the devil, and the devil clan.
In addition to being full of intuitive violent and bloody scenes, the entire comic conveys the dark and rebellious world view as well as the deepest dark side and terror of human beings and other extreme thoughts and writing styles that were quite avant-garde at the time.
Compared with the comics of the same period, it is even more abrupt.
In comics, demons are terrifying monsters that can be resurrected in humans, occupy their bodies, and then reappear in the world.
The male protagonist, because of his pure heart, can still maintain his mind even after being possessed by the devil and becomes the controller of the devil. He is also called the terrifying guy of the devil.
In order to defeat the devil, you have to become a devil.
To a certain extent, the setting of transforming into a demon warrior through the power of demons in "The Demon Hunter: Demon Egg" is really similar.
But these are just speculations based on the released PV content.
"It's hard to say right now, the game hasn't been released yet, so I can only say that everything is possible."
"Stop talking, I have to go play the game. Try to review The Witcher 1 before The Witcher 2 comes out."
…
In short, after the advertisement of "The Witcher: Demon Egg" was launched, players expressed great expectations.
After 3 years, there are still many people waiting silently, which moved Shinji Mikami and Gen Urobuchi very much.
"Ah~ I thought that no one would care about the outdated game anymore."
Shinji Mikami sighed.
"Well, I was too immature before. It was the first time I managed such a deep game, and I failed to do it well, so it led to some failures in word of mouth.
It shouldn't happen this time." Old Urobuchi said.
But he was also worried at the beginning that the time interval between the release of the sequel of Demon Hunter was a bit long, and he didn't know how many players were waiting.
It wasn't until he saw the voices from everyone on the Internet that Gen Urobuchi felt relieved.
On the other hand, Hidetaka Miyazaki was a little nervous as a game producer for the first time.
Everyone seems to have such an experience, everything has a first time.
Shinji Mikami is like this, Mika Ishino is like this, and later Jun Maeda is like this...
Only a guy with a strong heart like Old Urobuchi seems to have not shown any fear or worry.
If it were any normal person, they would feel more or less pressure.
Whether the game sells well or not is directly related to their career.
Especially for his first game, Senior Mikami and the president gave him so much encouragement, almost completely letting Hidetaka Miyazaki develop it according to his own ideas.
How dare he let them down?
"It's okay."
Shinji Mikami came over and pressed his shoulder with his hand, "Think about it, you survived the Tokyo Game Show last year in front of so many people, and now it's just the game release.
No one is watching you, so there's no need to be so stressed."
"What's more, I'm the supervisor of the game, and if there's a problem, I'll definitely be the first person responsible."
"Senior, don't say that, I'm even more nervous when you say that."
Little Miyazaki lowered his chin and didn't dare to look into Mikami's eyes.
"Haha, okay."
Mikami laughed. This guy looks quite sinister on the surface, but he's actually a cute guy.
"Anyway, just relax."
...
Last year, the overall performance of "The Devil Hunter: Devil's Egg" was suppressed by "Princess Mononoke", so it's hard to tell how good it is.
After all, the popularity of Princess Mononoke was too great. With the blessing of Hayao Miyazaki and the gimmick of Princess Mononoke 3+2D, it directly attracted everyone's attention at that time.
After more than half a year, the light of "Princess Mononoke" faded.
"The Witcher: Devil's Egg" showed its extraordinary strength.
It was extremely bright, like Princess Mononoke, shining with a strong light, which was a kind of strength.
It was extremely dark, like "The Witcher: Devil's Egg", even a simple PV could make people feel deep fear, which was also a kind of strength.
In general, Pokeni's games almost covered the extreme performance from one end to the other in the game field.
Almost everything in the world is included in Paradox's games.
There is no one in this world who can fight.
Paradox's main game is invincibility.
...
At this time in Square Enix, Masashi Miyamoto once again felt that deep fear through Paradox's PV.
That kind of fear comes from the heart, and only insiders can feel the oppression brought by the terrible strength.
Last year, Masashi Miyamoto was oppressed and breathless after returning from the Tokyo Game Show.
He thought that time had passed and Princess Mononoke had been released, so he was relieved. As a result, the appearance of "Monster Hunter: Devil's Egg" reminded him again-
The fear that was once dominated by Paradox games.
"It's terrible... too terrible. I didn't feel so strongly before. At the Tokyo Game Show last year, my mind was full of Princess Mononoke, but now it seems that "Monster Hunter: Devil's Egg" also has an extraordinary charm."
Next to him, Hironobu Sakaguchi, the producer of "Final Fantasy 7", and Tetsuya Nomura, the character designer, had the same expression.
These two people were people who experienced the Tokyo Game Show last year, so they can empathize.
"The 3D mode seems to have been played with new tricks by pokeni again." Hironobu Sakaguchi said uncomfortably.
What Tetsuya Nomura was thinking was:
I didn't expect that a dark style like "The Demon Hunter: Demon's Egg" could achieve this level, as if it was a vortex in the darkness, sucking people in.
Paradox's strength is simply too terrifying.
For players, they see the game's expressiveness and whether it's fun or not.
However, for game developers, they deeply understand how complicated and difficult it is to make it like this.
Even the part shown in the PV.
3D action games are essentially different from 2D action games.
This time, The Demon Hunter: Demon's Egg is a completely 3D action game, so it will be more difficult.
To give a simple example, in 2D battles, the actions and performances of monsters are drawn through pictures one by one. What picture will be switched after being hit, and what picture will be switched when using skills.
Continuous pictures become actions, and with some special effects drawn on the pictures, it becomes a 2D action game.
As for 3D games, you need to make a model, and the model's hit feedback needs to be judged. In the game, there is an invisible bounding box that is not displayed to the player, and there is also a hit box.
It is equivalent to wrapping two blocks or multiple blocks outside the model. If you want to distinguish different parts, you need to make different hit boxes for different parts.
If it is determined to be damaged, the corresponding special effects and animations will be triggered.
The difficulty suddenly increased a lot.
There are also collision boxes. In order to prevent the models from overlapping and becoming strange, each monster has its own collision box, some are large and some are small.
It is equivalent to putting a swimming ring around the monster. When you get close, it will be bounced away, ensuring that every monster has a place in the game.
This way it doesn't get extremely crowded.
In the game, various monster path-finding routes will also be added...
These things are actually things that players cannot perceive or don't care about.
But for the 3D game production team that has been exploring for such a long time, as soon as they see the combat video, they can immediately discover the difficulty.
Although I can't immediately understand how P Company made it, I can still get a glimpse of it and know how difficult it is to make it like this.
This further confirmed their impression of pokeni——
P's game technology is indeed the best in the industry.
none of them.
…
"It's a 3D battle mode with a bird's eye view."
In Renten Paradise, after seeing the PV, Shigeru Miyamoto was shocked again.
Rentendo did not participate in last year’s Tokyo Game Show, and it will not participate in this year’s one. It is estimated that it is unlikely to participate in the Tokyo Game Show in many years to come.
Therefore, Shigeru Miyamoto did not actually see Hidetaka Miyazaki's demonstration that year.
Watching the PV on TV was his first introduction to the game "The Demon Hunter: Demon Egg".
But like the guys at Square, Shigeru Miyamoto is a production master in the industry after all. He can understand at a glance how difficult this game is, and how amazing it is to be able to achieve this level.
What surprised him even more was that games like The Witcher were actually 3D.
You must know that when The Witcher 1 was released, it was a major label for action games in the 2D field.
but……
When he saw the battle scenes in the PV, Shigeru Miyamoto had a strange illusion. After the game was made into 3D, it not only retained the original game characteristics, but also developed new gameplay.
"It seems like I have a whole new experience."
What are those people at pokeni thinking about all day long?
…
The Internet is full of all kinds of speculations. Some are waiting for the game to be released and want to buy it. Some are lamenting that pokeni's PV is well done, and some are marveling at the combat performance of "The Witcher: Demon Egg".
Many players also commented in the forum:
"This game looks inferior to Princess Mononoke.
Is it possible that pokeni has already released all the games at the bottom of the box, and there is no better game released now? "
Qing Zhiyuan said: I have too many games at the bottom of the box.
Can't publish it at all.
They are all bottom-of-the-box games.
It’s just that you don’t understand.
As long as they play "The Witcher: Demon Egg", these guys should be sighing.
This game is a completely new experience.
…
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There is another chapter tonight (end of this chapter)