Horrible! Actually Playing This Kind of Game!

Chapter 406 310pokeni Is so Considerate, Isn’t He? !

No. 4 Keni is too considerate, isn't he? !

After taking a shower, while drying her hair, Yukitake Junna hesitated for a long time while looking at the sensual clothes she brought in her backpack, and finally put it back.

It seems that it won't be used again for game night.

Besides, I guess Haoze-kun doesn't like this either.

Am I too proactive?

However, Yukitake Junna was a little surprised to hear Furukawa Hiroze talk about getting married in the future today, even now she still can't forget what Furukawa Hiroze said at that time.

And the determined expression on his face.

Thank you for considering me, Haoze-kun.

Yukitake Junna laughed.

She picked a set of clothes she usually wears from the side, and came out of the room after she sorted them out.

"Let's start."

Yukitake Junna happily sat next to Furukawa Hiroze.

"Well, I've been ready for a long time."

...

"86-Non-Existent War Zone"! Start!

On the other side, in the small house that Yamada Masaharu rented, he was looking at the TV screen with excitement.

Ah, awesome, it's another game night, a weekend carnival.

The screen went black, and the familiar Pokeni logo still appeared on the screen.

Below is the iconic advertising slogan:

[Games are life]

[Here, start an unprecedented journey of life]

The font that appeared this time is very sci-fi.

The entire interface bottom plate is blue, with many numbers jumping, and together with the light effect lines, it forms the text on the screen.

Dada da da da...

The sound of keyboard tapping sounded from the TV.

The screen darkened again.

...

As the screen slowly lit up, the main interface of the game also emerged.

In the entire main interface, the surrounding border part has the feeling of facing the computer screen in the combat command room. In the upper left corner are many numbers and statistical graphics, and in the lower right corner, you can see the miniature of the holographic combat map.

In the middle of the big screen, it is divided into two parts.

The most central part is a mecha. The main body of the mecha is a bit like a cicada pupa, or a similar pupa-like body. Then there are several metal claws under it, which can be used for walking, and a round of cannons protruding from the head.

In front of the mecha is an orange, solid-looking mecha or machine or something.

(Actually, this is a [Scavenger] mecha made in the game. It has no combat ability and can only be used as a legion support and to clean up the battlefield.

The protagonists named it Fido)

On both sides of the mecha, there are two people standing, a man and a woman.

On the left is a peaceful, white sunlight, and the heroine with long white hair leans against the mecha, while on the other side, there is a bloody sunset, the hero's eyes are firm, and half of his cheeks are hidden in the shadows.

The lighting effects used on the left and right sides are completely different.

It looks like the two people are leaning against each other, but they don't feel together.

It is really wonderful that it is both divided and overlapped.

There are 4 options in a horizontal row below: [Start Game] [Load Save] [Settings] [CG]

Yamada Masaharu held the controller and chose to start the game.

The background sound immediately sounded, and the first thing loaded was a cutscene:

The screen went black, and a row of text appeared on the screen:

[No country in the world will be condemned for not giving human rights to pigs raised in the country.

Therefore, if a group of people with different languages, skin colors, and ancestors are defined as pigs in human form, then suppressing, persecuting, or slaughtering such groups is not considered a violation of human rights.

——

Fladi Rena Milligan "Retrospective"]

The text disappeared, and the screen lit up again.

[Prologue: Red poppies blooming on the battlefield]

The iron-colored text, after appearing for a few seconds, quickly burned and faded as if it was invaded by war.

[Mission 1]

Yamada Masaharu was a little caught off guard. It's starting now?

Won't there be a one or two minute CG?

Pokeni didn't play by the rules this time. I was ready to put down the controller and watch a few minutes of animation.

He started the game without thinking.

This is a very clear war chess game.

So you can see a very obvious terrain layout on the screen.

The entire battlefield is on a barren grassland. It is said to be barren because there are many ruins around.

The light is also dim, with a feeling of bloody sunset.

This is a cruel battlefield, filled with smoke and artillery fire. The ground is illuminated by the sunset as if it is stained with blood. In the game map, some destroyed and abandoned mechas can be seen everywhere.

But what model is it and where they come from, I don't know.

Overall, the atmosphere of the battlefield is very strong.

...

When Yamada Masaharu saw this, his eyes lit up.

Good guy, Pokeni really made it into a 3D game.

The entire battlefield, apart from the scenery, actually has a strong 3D feel. The abandoned mechas in the battlefield, the flags on the ground, the shapes of the mountains and grasslands are all 3D.

So the visual experience is completely different.

When dealing with these, P Company also adopted a certain production method of "Princess Mononoke", that is, adding animation rendering into it, so it is not a realistic 3D effect, but more Japanese comic style.

In terms of color processing, we also tend to have lower saturation. Although it is rich, it will not cause too much visual burden on the eyes because of the mixture.

Overall, very comfortable.

Although it is not obvious, you can still vaguely see that the entire 3D scene is actually divided into tofu blocks. The small squares are the basis of the war chess game.

The squares constitute the chessboard of the entire game. Without the chessboard, the game of war chess would be impossible.

In the game, the first combat mecha appeared.

It came in from outside the screen. The machine itself looked like a cicada, with several claws underneath, making it look like an iron spider with a barrel.

To be honest, among the mecha games Yamada Masaharu has played and the mecha anime I have watched, I have never seen one so ugly.

Oh no, there are ugly ones, but those are mechas used by enemies or miscellaneous soldiers. As [our members], even in the Fourth Super Robot War, the mechas of the most marginalized supporting actors are better than this. nice.

But the advantage is that it is 3D.

Therefore, the entire game model looks very three-dimensional, and the metallic luster emitted from the surface of the mecha and the paint applied on it give people a more realistic feeling.

It can be regarded as industrial art, Yamada Masaharu comforted himself.

After watching it more, I have a different kind of beauty.

Just like the vehicles that often run on the street are mostly black and white, without flashy colors. In this case, the only way to maintain your appearance is through styling.

It just so happens that this thing is shaped like a large steel spider.

This is a bit too much.

During the game, a white-haired man wearing a commander appeared in the lower left corner. He was wearing a straight military uniform and looked more like a commander.

[System starts. 】

【RMIM1A4 "God of Destruction" OS. 】

A cacophony of noise mixed in with radio communications that were out of touch with the times.

[Control No. 1 calls the Undertaker. Radar detects enemy approaching forces.

Identified as a brigade-sized anti-tank artillery unit, as well as an equivalent-sized close-quarters hunting unit. 】

The avatar changed again and turned into a boy with short black hair.

Yamada Masaharu breathed a sigh of relief when he saw him.

P Club's art skills are still there. Although the design of the 3D model's mecha is not very good, the boy's avatar is quite beautifully drawn.

The young man has short black hair, dark red eyes, wearing combat camouflage, and a light white scarf around his neck.

It does have a somewhat elegant youthful feel.

At the same time, the boy’s name also appeared in the dialog box on the screen——

Sinyenozan.

Referred to as Xin.

Apparently, this is the male protagonist.

"Undertaker receives."

Xin replied, "Enemy traces have also been detected here."

As soon as the boy's voice fell, the camera in the game started to move.

It has been derived from the bottom of the screen upwards, as the camera moves——

Only then did Yamada Masaharu see clearly. The actual battlefield chessboard was larger than he had imagined, and there were various mechas densely scattered in the distance.

Just like what these two people said in the special communication just now, there are really a lot of enemy planes.

However, this can be regarded as a major feature of war chess games. The number of enemies is often several times that of the protagonist's group, so that there is a sense of accomplishment and refreshment with more than a dozen.

However, is it a bit too much to give so many enemy mechas in the first level?

“As of this moment, command is transferred to the on-scene commander.

Please uphold the spirit of sacrificing your life to serve your country and annihilate the Republic’s enemy at all costs. "

"receive."

As a result, Commander Bai Mao's voice came from the special communication line:

“Everyone, I’m sorry.

I'm really sorry. "

"The call is over."

Why?

Yamada Masaharu blinked. He didn't understand it at first. After thinking about it carefully, he finally understood what happened just now:

In the communication, it was Commander Baimao who contacted Xin and told them that an enemy was coming. However, this guy finally transferred the command to Xin, which meant that he evaded the responsibilities of the commander.

is that so?

Thinking of this, Yamada Masaharu couldn't help but laugh.

It's funny. Pokeni created such a weird character in the opening scene. Isn't it a bit too cowardly for Bai Mao to be a commander like this?

A cold mechanical sound sounded from the TV.

[The cockpit is closed. 】

[The power system starts. Drive activation.

The joint mechanism is unlocked. 】

[Stabilizer is normal. There is no abnormality in the fire control system. Electronic systems are offline.

Enemy detection mode is set to passive. 】

The male protagonist's voice rang again, "The Undertaker is calling all members of the team. Control No. 1 has transferred command.

The Undertaker takes charge next. "

As the sound rang out, several more mechas were added to the battlefield.

However, if you compare it with the enemy's mechas, you will find that the shapes of these new mechas are quite special in all aspects.

Obviously, they are friendly units.

In order to distinguish them, Paradox has specially painted a light green pattern on their mechas.

The pattern should be the emblem of the country they belong to, Masaharu Yamada thought.

The square cursor in the middle of the game quickly moved to one of the tall friendly mechas.

The somewhat rough-looking man with a circle of beard on his chin spat contemptuously.

Then he laughed.

[Alphaleader received it. It's the same as always this time, "Death".

What did the owner without balls say in the end? ]

"He said [I'm sorry]." Xin Yenozan said in a flat tone.

The other end of the perception synchronization couldn't help laughing.

These guys have array devices implanted in their necks (a device used for perception synchronization, which can better system combat, and a data tag that can be used for communication.)

So these guys on the battlefield can transmit the information they can learn anytime and anywhere.

The cursor in the map continued to jump and moved to another mecha that looked like it had a longer barrel and was shaped like a sniper rifle lying on the ground.

The driver was a girl with green hair, sweet-looking, with short hair, but a small round face, which made her look particularly cute.

[Ha! These white pigs are still hopeless. They drove us to the front line, hid in the back and covered their ears and pretended to be fine, and they still had the nerve to say sorry to the team members, just like what you heard.

Well, we all have to die anyway, and it’s not too bad to die under the guidance of the god of death. ]

In short, in the battlefield, in addition to the mecha of the protagonist Xin Yenozan, there are four other friendly mechas of different shapes.

And their drivers all have their own personalities. There is a red-haired uncle with a contemptuous face who looks like a gangster.

There is also a cute girl with short blue hair and a round face.

Another one is a sister with long golden hair, very fierce, but gentle and moving personality.

The last one is a boy who looks younger.

Just a few people, in Mission 1, will face the attack of the Empire's mecha.

"There are 60 seconds left before the enemy is about to be bombarded. Break through the enemy's bombardment range at the maximum speed."

[Okay, bastards, let's go! ]

[Combat counter-action is activated. ]

[Enemy aircraft detected: set to B1] [Set to B2] [B3] [B4] [B5] ... [B24]

...

Very good, the number of enemies is enough, Yamada Masaharu rubbed his hands, indicating that his blood was boiling.

It has been a long time since I played a chess game, and Pokeni's new game brought him back to the scene when he played Fire Emblem.

According to the general practice of chess games, in the first level, the protagonists come out, and then there will be more and more members in the future.

And Yamada Masaharu understands the reason why Paradox Company designed everyone's mecha so plain and simple -

It was made into a basic model at the beginning, a little ordinary, so that it can be prepared for upgrades in the future.

Yamada Masaharu has already begun to look forward to the scene where the male protagonist changes his job or gets a new mecha and goes straight to the sky.

Very good, very exciting.

On it!!

Level 1, officially started.

The game enters the novice tutorial part.

Yamada Masaharu follows the instructions to move the square cursor in the game to the male protagonist's mecha.

In fact, there is no other choice, because on the entire map, there is only the male protagonist, a unit that can be controlled by the player.

The UI above the head of this mecha is blue.

The other four mechas, although they are all friendly forces, are not controlled by the player, but act according to their own AI.

To put it bluntly, this is just a novice level, which allows players to get started smoothly.

The cursor on the screen flashed, and when it was framed on the male protagonist's mecha, a circle of light patterns emanated from the mecha, and then spread from the middle position along the grid where it was located.

At the same time, a circle of double diamond grids appeared on the screen to form a UI shape.

The inner circle indicates the range that the action can reach, and the outer circle is probably the farthest range that the protagonist's mecha can attack.

For example, if the action of the mecha is 4, then it is counted in different directions, and the maximum distance it can move is 4 squares.

If the attack distance is 3, it means that 3 squares are extended outside the 4 squares.

Wow, this UI special effect is amazing!

None of the chess games on the market can do as good as Pokeni.

Just because of a small UI, it conquered Yamada Masaharu's heart at once.

This time, Pokeni's artistic improvement in chess games is very obvious.

The most obvious one is that all the characters and models in the game are made in 3D, and then the UI is carefully designed and strengthened.

When Yamada Masaharu moved the cursor to the destination according to the instructions, he found that a mirror image of the male host mecha was simulated at the position where the cursor stopped.

There is a blue light between the mirror image and the main body to indicate its route.

It looks very good.

And it has a sense of future technology.

By this point, Yamada had become more and more confident in the pokeni game.

At the same time, many red arrows appeared on the head of the mirror mecha, which came from the nearby enemy mechas.

After studying for a while, Yamada Masaharu finally understood that those red arrows actually indicated which enemies could hit you.

In other words, pokeni not only made a pre-processed UI, but also showed you the enemy's attack and movement information.

If you move the cursor to the enemy's mecha, you can also clearly see its double diamond grid range, which indicates its movement distance and attack distance respectively.

The marking of movement grid and attack range grid may not be a big deal, because similar functions have actually been developed in Fire Emblem, but the UI performance is not as good as pokeni.

The main thing is the red connection line, which connects from the head of the enemy who can attack you and falls to the place where the mirror is. This design is great.

Wow!

It's too considerate, right?

pokeni? !

Yamada Masaharu said that he has never played such a comfortable war chess after playing games for so many years since he was a child.

Everything is marked for you, the auxiliary UI function is really powerful.

So considerate.

pokeni, and also showed strong design ability.

It's amazing, worthy of being pokeni, it easily did something that other game manufacturers didn't do.

If he didn't know about Paradox, Yamada Masaharu couldn't believe that this was the first time Paradox made a chess game.

You said it was an old game manufacturer that had been making chess games for more than ten years, Yamada Masaharu was willing to believe it.

Because it knows the players too well, and understands the players too well.

But in fact, these things are just Qing Zhiyuan moving the settings of the game "Fire Emblem: Engage" more than 20 years later.

Qing Zhiyuan himself is also a chess player, so he naturally knows which things are good.

And this thing is not complicated to make, the values ​​of each character and enemy can be calculated, but these values ​​are used to generate the corresponding UI, which is too simple.

……

……

————————————————————————

There is another chapter tonight

Chapter 417/715
58.32%
Horrible! Actually Playing This Kind of Game!Ch.417/715 [58.32%]