Chapter 642 Artificial Intelligence Enforcers?
A relaxed and moderate game rhythm is the most crucial element for "PUBG Mobile" to stand out from all FPS games.
The biggest problem facing traditional FPS battle games and Overwatch is fatigue.
There is always a chug, and it is possible to find the enemy at any time, so the player's spirit is always highly tense. Only when he is dead can he take a short rest for a few seconds, and then continue to fight.
Although players in “Overwatch” may not be stunned, they must always maintain a high level of concentration. No. 76 is on the way to Tututu in addition to being in Tututu.
On the other hand, "PUBG Mobile" is different. Searching for supplies, running drug circles and gun battles are carried out crosswise. In the stage of searching for supplies and running the drug circle, the player's spirit is very relaxed, and such a relaxation will make the player less prone to fatigue.
It is precisely for this reason that "PUBG Mobile" has become one of the best live games. The anchors have more time to chat with the audience when they are searching for things and running away, unlike some other FPS games, where the anchors don’t care about any nonsense when they start a fight.
Moderately intense teamwork refers to the role that individuals play in combat.
That is to say, there must be a good balance between the individual and the team. The team should provide convenience for the individual, and the individual should not be dragged down by the team. Instead, he can rely on his strong individual ability to lead the team to victory. This is a good relationship.
The reason why "Overwatch" is not friendly to individuals is that the role of the team completely overwhelms the individual.
In traditional FPS games, you can hit five with good marksmanship.
In League of Legends, you're skilled and snowballed and you can play five at a time.
Only in Overwatch, you can't play five in any situation, unless the opponent is five mentally retarded.
The more important the role of the team, the less tolerance players have for their teammates. Just like in "Overwatch", once they are beaten by Shuangfei, everyone's first reaction is to immediately spray 76 in the team.
In traditional FPS, although teammates are also more important, it is not impossible for a few people to play at all.
In "PUBG Mobile", the requirements for teammates have been greatly reduced, and it has never been easier to lead people. Bringing a rookie in "League of Legends" may also send too many heads and send the other side up, but in "PUBG Mobile" as long as the rookie follows your ass honestly and avoids crowded areas, it is impossible to live for a while. questionable.
In a nutshell, Overwatch is a game that can't be played with too many idiots, while Eating Chicken is a game that the more idiots, the more fun it will be.
Therefore, the game atmosphere of "Jedi Survival" is relatively good, there is not so much hostility in the game, and there is basically no complaints about teammates. Because even if your teammates fall into a box, you can eat chicken alone.
As for the rich excitement and cool points, it means that compared to other games, "PUBG Mobile" has more places for players to enjoy.
Picked up good props, lived for a long time, found suitable vehicles, killed people, successfully entered the circle, picked up airdrops, helped teammates, successfully eaten chicken...
All are cool.
The cool point is always accompanied by the game, and the process of picking up a fully equipped SCAR is enough for the player to be cool four or five times.
As for eating chicken once, it can make most novice players enjoy it for three or four days.
In addition, there is a very important point that "PUBG Mobile" has well balanced the gaming needs of hardcore players and marginal players.
Hardcore gamers love steel guns and like to win by improving their marksmanship.
And marginal players are afraid of steel guns and want to win in other ways, such as Gou.
Therefore, traditional FPS games are a paradise for hardcore players, and it is difficult for the player group to spread, because marginal players do not want to practice marksmanship day after day, and it is difficult to experience the fun of FPS games.
One of the problems with Overwatch is that the experience for hardcore players isn't necessarily great, because sometimes lineup restraint makes marksmanship useless.
PlayerUnknown's Battlegrounds is different. The designer's concept from the beginning is to allow most players to win in the way they are good at.
It can be a steel gun, or LYB, it can be arrogantly persuaded to fight around, or it can stay in the house and not come out.
Different players can adopt different strategies in the game. Players with good marksmanship naturally have a great advantage, and players with poor marksmanship also have a great chance to win the final.
It is precisely because of this and the team relationship mentioned earlier that "PUBG Mobile" quickly spread, the player group continued to expand, and the fish pond became deeper and deeper, so as to ensure that the vast majority of players could enjoy this game. fun game.
As for the chicken-eating mobile games, adding robots to the game is actually just a means of expanding the fish pond.
In addition, PUBG is a game with weak negative feedback.
In other FPS games, if you are very lazy, you may die very frequently. In the blasting mode, once you die, you can only OB the whole time.
Being blocked and killed in "Overwatch" is even more prone to mental explosion.
On the other hand, "PUBG Mobile" is different. Novices usually jump to places with few people to avoid fighting and search for things. Even if they are killed, the survival time of the searched things is very interesting.
Of course, there are also many rookies who will fall into boxes, but if they die too much, their scores will continue to drop, allowing them to match weaker opponents.
After dying, you can immediately restart a game. Most players will quickly forget the previous unhappiness and feel that this game will definitely play better.
...
After finalizing the research and development plan for "Jedi Survival", Chen Mo still has some details to continue to improve.
The Pangu system is a very powerful physics engine and also a very powerful game AI.
As a robot in the game, determining the actual level of the robot according to the segmentation is obviously a way to expand the depth of the fish pond, but for Chen Mo, it is too low-end and meaningless.
Chen Mo was thinking of something else.
All FPS games are plagued by plug-ins, and the same is true in parallel worlds.
A large-scale hacking incident broke out in “Overwatch” before. Although it has since subsided temporarily, it is clear that the hacking thing has been banned repeatedly.
In fact, plug-ins are equivalent to a battle of wits and courage between program gods. There are many big anchors who are suspected of cheating, but they all use high-end customized versions, the prices are sky-high, and the updates are very frequent. So it's hard to find out.
Although Chen Mo used a very rude method to ban all low-end plug-ins, there are always some high-end plug-ins that can fool the detection program of the VR game cabin.
If "Jedi Survival" is as popular as the previous life, will the problem of plug-ins appear again?
If there are a large number of plug-ins, it is unrealistic to count on manual verification, then can artificial intelligence replace the GM and become the law enforcer in the game?
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