Almighty Game Designer

Chapter 641 The Charm of Eating Chicken

It's no wonder that everyone got it wrong. After all, the name "Digging for Ascension" is really impressive. Not to mention these people in the working group, most players and streamers shuddered when they heard the name.

Chen Mo smiled: "No no no, this is another game. It's not the same thing as climbing a mountain with a sledgehammer. Look at the concept draft."

Seeing the title of the concept draft on the projection screen, everyone suddenly realized.

Oh, it's this "PUBG Mobile"!

Looking at the basic concept of the game, it is quite in line with the name of "Jedi Survival". 100 people landed on a desert island, and only one person can survive to the end, which is indeed "Jedi".

Chen Mo began to explain some basic concepts and settings of the game.

The core fun of the game.

map mechanism.

character action.

Gun systems and accessories.

Item system and refresh mechanism.

Vehicle related content.

...

The game mode of "PUBG Mobile" is not complicated. Although the specific details are quite complicated, the basic settings are well understood.

In short, it is to throw 100 players on an isolated island, search for supplies on their own, and kill each other until only one is left. At the same time, in order to control the game time and drive players to concentrate, the concept of "drug circle" was added.

As for the others, they are all detailed settings added to make the game richer and more fun.

After speaking, Chen Mo looked at the crowd: "How is it, do you understand?"

No one raised any questions, because Chen Mo explained it very clearly, and the mechanics of the game were not difficult to understand at all.

Perhaps the only question is...that's it?

Obviously, this is far from the innovative masterpiece that many people think of, and it is not as shocking as when "Dark Souls" first came out.

If you only look at the design concept draft, the game "Jedi Survival" is only innovative in gameplay, and there is nothing particularly commendable in other aspects.

Even if the Pangu engine is used... but it is a hot weapon battle after all, and the main damage comes from bullets, and the display effect will not be as prominent as "Dark Soul".

Maybe...because it's the first project this year, so let's do a simple project to practice your skills first?

Many people think this way.

Chen Mo smiled: "Okay, since there is no problem, let's end the meeting."

...

When many people first came into contact with the game concept of "Jedi Survival", they would be somewhat contemptuous. The reason is very simple, because the gameplay of this game does not look cool.

Apparently, many in the working group shared that misgiving.

Maps, firearms, vehicles, accessories, props, actions, etc., are actually more or less in other large-scale FPS games, and there is not much innovation.

The only thing worth bragging about is this game mode like raising Gu, but will players really accept it? Still in doubt.

In fact, there have been some survival games abroad in parallel worlds. For example, a survival game called "Zombie Rim" appeared two years ago. The player plays a soldier in the end of the world and needs to defend against zombies in the base area. Attack, while constantly searching for supplies to survive.

It has indeed achieved a certain response, and the sales are not bad, but it is far from the point of "big fire".

And Chen Mo is obviously not the kind of character that is easy to get rich. Even if he is making a mobile game, he will definitely go to the top of the best-selling list.

"PUBG Mobile" looks like an FPS game mixed with survival elements. Can it beat those traditional FPS games with just one idea?

Chen Mo's answer is yes.

When many people analyze the game "PUBG Mobile", they often like to keep the problem simple: "It's nothing more than an idea!"

But in fact, MOBA is also an idea, and large-scale MMORPG is also an idea. The prototype of most classic games is an idea.

The key is whether you can perfect this idea into a rich game,

Can this idea be made to suit the preferences of the vast majority of players?

If in terms of public taste, PUBG is better than all FPS games on the market (only refers to the fun of the game), this is not an accident, but an inevitable result under the guidance of the game concept.

The magic of "PUBG" mainly lies in five aspects.

The first is strong randomness and constant freshness.

The second is the scalability of the operation.

The third is a relaxed game rhythm.

The fourth is moderate-intensity teamwork, with a high fault tolerance rate for teammates.

The fifth is the abundance of cool and exciting points.

Take these five advantages out separately and compare them with other FPS games on the market, and you can clearly see where the game is so awesome.

If the score of "Jedi Survival" is taken as 100 points, it can be used to score other competing games.

Traditional FPS game (battle class): 50100307070

FPS games (stand-alone): 30100100-100

Overwatch: 6080303080

League of Legends: 10010010080100

Of course, it's not that "PUBG Mobile" kills these games in seconds. Other games have their own advantages and are not included in the evaluation scope.

It's just that in these five points, "PUBG Mobile" has very clear advantages.

In terms of strong randomness and freshness, this is the root cause of ensuring the longevity of the game. In short, “PUBG Mobile” and “League of Legends” are similar in that they are games that give you a new experience every time you open a game.

All indicators of stand-alone FPS games are very good, but this alone cannot provide players with a strong random game experience.

In traditional FPS battle games, battles often break out at several key locations, and if you play more, you will feel a sense of deja vu.

Although "Overwatch" can change the hero to dilute this feeling, the sense of déjà vu at the battle location is still an unsolvable problem.

For example, in the cart map, there must be a wave every time the corner is played, coupled with the problem of a rigid lineup, maybe a dozen games have been played, and the feeling is very similar, and the sense of expectation for the next game will drop significantly.

And this is a major killer of "PUBG Mobile", because the map is large enough, the aircraft routes are different, the poison circle is different, the number of people flying in a certain area is different, and the things that are picked up are different, so players can always get different games. experience.

As for the growth of the operation, it refers to whether the player can continuously improve his level through repeated training.

This is the traditional advantage of FPS games, needless to say. The only thing worth mentioning is that because of the serious lineup restraint relationship in Overwatch, sometimes practicing marksmanship may not necessarily win, so points are deducted.

Please remember this book's first domain name: . 4 novel network mobile version reading website:

Chapter 647/1201
53.87%
Almighty Game DesignerCh.647/1201 [53.87%]