Almighty Game Designer

Chapter 440 The Ultimate Form of VR Competitive Games?

Chen Mo waited for everyone's applause to subside, and continued: "I can assert here: "League of Legends" is just the beginning, it is just a small attempt on the PC platform, and the future belongs to the VR platform!"

"Obviously, the VR platform is the future development direction of the game industry, so "Overwatch" is an attempt. Why can't the previous VR games push the e-sports industry? Because of the number of players."

"The total number of users of the VR platform is less than 100 million people, and many VR games often have a threshold fee of one or two thousand yuan, and the number of players is even less. If there are not enough players, there will be not enough audience, so even if the game is forcibly held , the popularity will definitely be insufficient, and if you do it, you will lose money.”

"That's why "Overwatch" has to use the free system, because only the free system can provide enough soil for the entire e-sports ecosystem!"

All the designers were holding their breaths and listening carefully. Obviously, what Chen Mo is saying now seems to them to be dry stuff, and it is the kind that can no longer be done. As long as you understand a small part, maybe you can make a difference. benefit.

Chen Mo continued: "I know that everyone must be very concerned about a question, that is, is there a competitive game on the VR platform that can achieve the achievements of "League of Legends" on the PC side?"

He glanced at the audience: "The answer is yes. Many people may ask, is it "Overwatch"? All I can say is that "Overwatch" is going in this direction, but it has not reached the end."

The designers in the audience were all excited.

What do you mean, Chen Mo is going to break the news?

Before, many people thought that Chen Mo would definitely not be able to explain some of the most core design ideas, but looking at the current situation, why does Chen Mo seem to talk more and more deeply?

Of course, no one would remind him, everyone listened carefully as if taking advantage of it.

"Although "League of Legends" has achieved great success on the PC side, how to reproduce this success on the VR platform is a relatively arduous task."

"Here I also share a little tip with you, that is, how to determine what kind of game you want to make."

"It's very simple, the method of elimination. After all the wrong options have been eliminated, no matter how unreasonable the remaining options may seem, it is the correct option and the only truth."

Chen Mo's thinking was very clear, and he explained it word by word.

"First,

Can MOBA games be directly ported to VR platforms? "

"Obviously not. Because MOBA games need a good field of vision and need to know the movements of teammates and opponents, they can only use God's perspective and cannot take advantage of the 'more immersive' VR platform. Therefore, MOBA games cannot be directly ported to VR platforms. "

"Second, the element of competitive games is replayability, so why are MOBA games replayable games?"

"Because the mechanics of MOBA games are very rich. "League of Legends" is expected to design more than 100 heroes, and each hero's skills are completely different. Such rich game content can support players to continue to study this game."

"So, if there's a competitive game that can dominate the VR platform, it's definitely a rich, replayable game."

"Combining the above two points, we can draw an absurd inference: MOBA games cannot be transplanted to VR platforms. But to make competitive games well, multi-heroes, multi-skills, and rich game mechanics are essential. ."

"That's why "Overwatch" was born."

After listening to Chen Mo, the designers in the audience all showed expressions of sudden realization.

"So that's the case, where did the idea of ​​"Overwatch" come from?"

"The big guy is the big guy. When we make games, we all come up with ideas. The big guy analyzes the development trend of the industry through various general trends, and then the idea comes out naturally!"

"It's amazing, I learned it again!"

"Then Chen Mo means that "Overwatch" is the ultimate form of VR competitive games?"

"I think it makes sense! You must have more heroes and more skills, but you can't copy the MOBA mode, which means you can either do RPG or FPS! But in terms of competitiveness, FPS must be a perfect RPG, so this answer It's very clear!"

"Shh, stop talking, just listen to Chen Mo."

Chen Mo paused again, and after everyone had almost figured it out, he continued: "From the current point of view, "Overwatch" represents the general direction of the development of VR competitive games. But to be honest, "Overwatch" still has a lot of It's a long way to go."

"Actually, the most important thing is the issue of quantity. "League of Legends" already had fifty heroes during the World Finals, which barely meets the game content required for the competition. But "Overwatch" has only twenty-three so far. A hero, and the number is far worse."

"So, the next goal of Overwatch is to make more new heroes. My goal is to make the number of new heroes in Overwatch reach more than 70 within two years, so as to ensure the diversity of the game. sex."

"Of course, this is only a matter of time. I believe that in the future, competitive games will definitely be able to develop better and will become a dominant game type."

"These are just my family's words, thank you all."

Chen Mo stepped down, and there was thunderous applause immediately.

"Amazing! As expected of a big boss, the analysis is so good!"

"That is to say, "Overwatch" is not a complete body yet? Do we still have a chance?"

"Yes, there is definitely a chance! "Overwatch" has just appeared, and it is still in the development stage. If we also make efforts in this field, it is still possible to catch up!"

"I think Mr. Lin must be very optimistic about this game mode. We haven't grasped it on the PC side. We must grasp the "Overwatch" on the VR side!"

"I'll write a design concept draft and send it to President Lin!"

"The harvest from today's exchange meeting is too great!"

Chen Mo's remarks made many designers excited, especially the designers from the two big companies, Dichao and Zenyi.

Many independent game designers are also itching to hear it, but obviously, even if they know about it, they can't do it, because according to Chen Mo's routine, this kind of competitive game must be free-to-play, so how can independent game designers afford to do it? Free VR games?

If something goes wrong and the cost cannot be recovered, wouldn't it be worth the loss?

However, the two companies, Dichao Interactive Entertainment and Zenyi Interactive Entertainment, are different. Like Dichao Interactive Entertainment, as long as the designer's design draft can get the nod of Lin Chaoxu, then the research and development funds, promotion expenses, etc. are all provided by Dichao Interactive Entertainment, and the designer does not need to pay for it.

What if it happens? Thinking about the popularity of "League of Legends" now, it can be said that it is a leap to the sky!

Therefore, the designers of these two large companies were very excited and began to conceive competitive games on the VR side, hoping to gain the appreciation of the company's executives.

Originally, these people still had some doubts in their hearts, and they wanted to wait and see the follow-up performance of "Overwatch", but when I heard Chen Mo's words today, everyone's doubts were all dispelled.

Obviously, the mode of "Overwatch" represents the development direction of VR competitive games in the future!

It’s not too late to start now, but if it drags on, the market share will be eaten up by Overwatch!

Chapter 444/1201
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Almighty Game DesignerCh.444/1201 [36.97%]