Chapter 395 Alliance
"Uh... so formal?" Zheng Hongxi was lazy and didn't want to join, but considering that after all, this game still has to be played seriously, and after joining the chat group, you can communicate with the players more, so she added it.
After joining in, Zheng Hongxi found that there were quite a lot of people in the group, more than 80 people.
"So many people?" Zheng Hongxi was a little surprised, because there are only 10 people in the alliance, how come there are more than 80 people in the chat group?
The leader of the alliance is a man named "General Jianping Tu". He explained: "Well, because only 10 people can be added to the alliance in the early stage, we have many alliances. In this chat group, all the buddies of the same alliance will lead the alliance in the future. The higher the level and the more positions, everyone will enter the main league."
Zheng Hongxi looked at it, and it was true that some of the players in this group were in the [Dragon Fighting World] guild, and some were in the [Dragon Fighting in the Wild] guild.
After chatting with the people in the chat group, Zheng Hongxi quickly understood that these people had played this kind of national war game together a long time ago, and this time they moved to "The Shore of the Land" collectively.
There are also some national war games in China, such as "Yi Zhan of the Three Kingdoms". This kind of game basically uses guilds as a unit to conduct national wars, so these players naturally form such small groups.
Obviously, the [Dragon War] guild has existed in other national war games before, and these players are very sticky and have a good relationship, and they all spontaneously obey the command of the leader, saying that they will change the game immediately. .
Zheng Hongxi typed: "I just played and compared dishes."
General Jianping Tu: "It's okay, we all just started playing, and there are still many things that we don't understand. But I feel that this game is quite novel, and we can look forward to the later national war."
"By the way, everyone remember to play more land in the early stage, so that the alliance will upgrade quickly."
Obviously, for these heavy national warfare game lovers, the evaluation of "The Shore of the Land" is completely different from those of passers-by players.
For a player like Zheng Hongxi who has not had much exposure to national warfare games before, this game has little guidance and lack of refreshment in the early stage. These two defects alone are enough to dissuade him.
But for these players in the [Dragon War] guild, these shortcomings will not make them abandon the tour, because "The Shore of the Land" has already shown the content related to the national war at the beginning of the game. These people are very Looking forward to playing the part of the national war.
How to hit someone? How to siege the city? How to occupy the capitals of thirteen states, capture Luoyang, and rule the world?
Obviously,
These mechanisms are provided in the game, which is something to look forward to for these heavy national war game fans. With this very strong sense of honor as a stimulus, they will ignore the boring and boring in the early stage, and focus on the game. Focus on some numerical goals, such as land occupation, building upgrades, etc.
Moreover, as the game continues to advance, there are always various small functions to remind players: this game is played by many people.
For example, after other players have drawn five-star generals, they will send a broadcast message to notify all players, especially some local tyrants who draw several five-star cards at once to continuously swipe the screen, and the effect is still very shocking.
World Channel, Alliance Channel, State Channel, many players are chatting while playing, discussing the general trend of the world, which also makes the game very lively.
In addition, in the early stage, there will be a special gameplay called [World General Trend]. In this gameplay, the game process of the whole server is divided into many stages, such as the Rebellion of the Yellow Turbans, the decline of the Han Dynasty, the chaos of the world, the fierce army, the division of the heroes, etc. Wait.
The final general trend of the world is that the Three Kingdoms will stand apart, occupy the Central Plains, sweep the world, and unify the three points.
These world trends have very clear goals, such as [Three Kingdoms], which requires the capitals of three states to be occupied, and [Three Points to One], which requires all 13 states to be occupied by the same alliance.
After reaching these staged world trends, there will be some special rewards for all players on the server, such as everyone can get jade talismans (recharge currency), open exclusive card packs for a limited time, thieves cottages appear on the map, and so on.
These gameplays have been reminding players that this is a national war game, which may not feel very good for ordinary players, but for these players who are keen on national war, it will feel very novel.
...
It has to be said that, after all, there is the foundation of other national war games, and the people in the [Dragon War] group are very quick to get started with "The Shore of the Land".
Moreover, the division of labor of these people is also very clear. Some people are responsible for studying the gameplay, including power rules, tactics system, etc., and writing strategies for members to see; Don’t start a fight, let the specialized diplomats in the alliance decide and deal with it; some local tyrants are only responsible for providing high-end combat power, charging money and drawing cards in the early stage, and fighting the ground; Channel to send recruitment information.
Soon, Zheng Hongxi felt as if he had played this game.
"The Shore of the Land" is similar to other national warfare games. It is meaningless to play it alone, but once you join a more active alliance and get to know a group of players who also like this game, the players' stickiness Sex will be greatly enhanced.
Moreover, as long as he insists on playing for a while, Zheng Hongxi can clearly feel the fun in the early stage of this game: grabbing land.
The fun of "The Shore of the Land" can be roughly divided into several stages, the fun of grabbing land in the early stage, the fun of fighting the city and unifying the forces in the state in the middle, and the fun of breaking the level and fighting the state war in the later stage.
It can be said that the game is really fun when it is in the middle stage.
However, that's not to say that the early stages are not fun.
The fun in the early stage of "The Shore of the Earth" mainly lies in grabbing territory and increasing your resource output and power value. This is a relatively simple numerical stimulation. The cycle of resources-conscription-continue to upgrade buildings and land".
There is no concept of combat power in "The Shore of the Land". Players are ranked according to "power value". The so-called power value refers to how much land you occupy. The more land and the higher the level, the higher the power value. high.
Therefore, when players are driven by the relatively clear goal of "power value", how to seize more land becomes the main strategic gameplay in the early stage.
Because the advanced land in the game is limited, the higher the level, the less land on the map. If you play slowly, these lands will be occupied by others first.
Therefore, driven by this resource pressure, many players will choose to constantly adjust their tactics, improve the strength of their troops, and upgrade their buildings to challenge higher-level plots and complete their expansion as soon as possible.