Chapter 1096 The Unique Advantages of "World of Warcraft"
Zou Zhuo was in a dazed state the whole time, so much so that when Mograine's hammer hit him on the head, he hadn't realized it yet...
Five minutes later, everyone returned to the door of the chapel again, looking at Mograine deep in the chapel.
into an embarrassing silence...
This boss fight is like a roller coaster, the ups and downs are too exciting...
Zou Zhuo took a bite of the magic bread unwillingly: "So, why can they be resurrected in battle, and they can't be interrupted..."
Lin Xue added: "Also, it is still full of resurrection."
Zou Zhuo: "Reminds me of the cross of rebirth in the kingdom of heaven. When I first started, I always thought that this thing had an effect with Brother Xinchun..."
Lin Xue: "However, these two bosses don't need any materials for resurrection, and they don't have any CDs..."
Old P was silent for a while: "Maybe... this is the dog..."
Lin Xue: "(? ̄??? ̄??)"
...
...
On the fourth day of the server launch, the first batch of players have basically reached level 40 or above, and at the same time, new players are joining in a steady stream.
The server "Deathwing" where Zou Zhuo and the others are located is obviously more lively than other servers.
After more than 30 hours of playing, the first batch of players have already understood the basic mechanism of "World of Warcraft", and will no longer make jokes about thieves wearing cloth armor and hunters not catching babies.
As the word of mouth of the first batch of players exploded, more and more people were attracted to "World of Warcraft", and those players who were originally watching, also made up their minds.
"World of Warcraft" has its own official forum, but people still prefer to go to the official website of the Azeroth universe to discuss, especially Azeroth National Geographic.
Because the nga in this world was also made by Chen Mo a long time ago, and it can also be regarded as the gathering place of the earliest group of lovers of Azeroth. There are fan novels, paintings, official historical research, peripheral game discussions, etc. .
Because nga has been researching the Azeroth universe since the era of "My Name is mt", the background here is the best, and the overall atmosphere is relatively harmonious, so when "World of Warcraft" was launched, it flooded in here. A large number of players regard this as the same place as the official forum.
Players are posting various posts discussing what they have encountered in the game these days.
"I've become addicted to brushing the Scarlet brush these past few days! But I'm a bitch, the Scarlet Crusade suit is just short of pants, and I can't live or die! I really want to vomit blood..."
"What kind of dungeon do you play? The level 40 blue equipment will be thrown into the store sooner or later! It's not yet full level, so it's the kingly way to do quests and upgrades!"
"Hehe, when you are chased and chopped by warriors wearing blood-colored jackets and holding a whirlwind axe when you are doing the task, you will regret why you didn't brush the dungeon properly."
"Don't tell me, there are so many dungeons, and there are so many tasks, I feel that it is difficult to plan a reasonable upgrade route."
"Yeah, I'm a little confused after finishing level 40. Where can I upgrade next? Which big brother will tell me?"
"Arathi Highlands, Tanaris, there are still quite a few choices."
"Is there a place where there are less tribes? If you meet now, you will be so annoying..."
"It's a pvp game after all, it's normal. If there are too many people, go to a remote place, such as Desolace, Feralas, The Hinterlands, and Swamp of Sorrows. There may be relatively few hostile players, but there are also few Not going anywhere."
"Have you all learned your riding skills? Have you bought all your horses? I've been spitting up on monsters recently. I feel like it's really painful to save a hundred gold..."
"If you don't have it, borrow it first. By the way, you can make money by learning professional skills."
"Recently, I've been addicted to the battlefield and can't extricate myself. In my dreams, I'm running home with the flag of the war song..."
Most players feel the same way.
Although I feel that I have upgraded very quickly and basically understand the mechanics of the game, I still feel that I have missed a lot of content, so I can go back and savor it carefully.
Compared with other mmorpg, "World of Warcraft" has two very obvious advantages, and even the design in this regard can be said to be more than ten years ahead of the times.
First, "World of Warcraft" is generous and spares no effort in creating the world view and quest line.
To put it simply, in "World of Warcraft", when you upgrade from level 40 to level 50, there are at least three or more upgrade maps to choose from, especially if you upgrade from level 50 to level 60. In other words, the number of tasks you need to level up is far less than the number of tasks that actually exist in the game at that level.
That is to say, if you vomit when you do a task, you may not be able to complete all the tasks of this level.
It's easy to say, but in fact, in Chen Mo's previous life, many mmorpgs more than ten years later did not do this.
On the contrary, these mmorpg prefer to use this structure of mainline-subline-other filling gameplay. For example, when a player reaches level 20, the system prompts you to start the next main storyline at level 30. At this stage from 20 to 30, you can only do side quests and other activities that give you more experience.
Of course, this approach generally counts experience very accurately. For example, after you complete the main quest at level 20, you can do three side quests + three activities to reach level 32, but in fact, you can do the main quest at level 30. Now, as long as players follow this route honestly, they will never let you get stuck.
Is there any benefit to this approach? Yes, it is convenient. It is because the main storyline cannot support the player's game experience, so it is necessary to use this kind of split mainline storyline to forcibly extend the player's upgrade storyline, while inserting some less nutritious sidelines and completely unnutritious experience activities. The ball is hard stuffed, so that players can feel a lot of content at a glance.
But actually? This is being lazy.
What does World of Warcraft do? In order to create a huge world, it deliberately made far more maps, tasks and copies than players really need.
If I follow the practice of other games, then I only need three maps for 40-60. Tanaris-Un'Goro Crater-Silithus, these three maps are enough for players to upgrade from level 40 to level 60. .
What if the middle process is not long enough, then add daily activities, add some unnutritious branches, let the player go to the crater to dig dung, move the sand in Silithus, and then repeatedly brush Zul'Farrak several times, this process Isn't that enough?
But how does World of Warcraft do it? The 40-60 map not only has these three, but also east and west Plaguelands, Felwood, Winterspring, Blasted Lands, Burning Steppes...
And each map has done a lot of tasks, and many copies.
Several times the workload, just to make the world more colorful. Reading Joy, Reading Joy is wonderful! (= Reading Joy)