Almighty Game Designer

Chapter 1134 "Oasis One. Zero"

Looking at the constant flow of happiness and resentment, Chen Mo's heart was not fluctuating, and he even almost laughed out loud.

Although he couldn't see the faces of the players, Chen Mo could still feel their struggles and pains.

"In order to appease everyone's injured hearts, it's almost Double Eleven, and there will be another wave of half-price activities, and the plan will pass." Chen Mo smiled, "Don't thank me, please call me **."

I have to say that the collection of resentment value in "World of Warcraft" is very effective.

The previous 3A masterpieces were only collected by one person, and the efficiency was too low. Moreover, in a hardcore game like "Dark Soul", many players throw it there after they like +1, and don't play at all, and even for those players who have cleared the level, the more they play, the higher the threshold of suffering. Gradually, no resentment value can be collected.

But when "World of Warcraft" came out, it was very annoying.

You can collect the resentment points of 40 players at once, and as long as you play this game for a long time, it is impossible not to participate in team activities and play team books, right? As long as you fight, you will get the proper resentment value.

Even if some players really don't play team games, then you have to brush the battlefield, right? Even if you don't brush the battlefield and encounter enemy camps while doing missions in the wild, you still need PVP, right?

Not only that, characters like "Three Seasons of Rice" are constantly emerging in "World of Warcraft", and they never softened when slaughtering trumpets, and made outstanding contributions to Chen Mo's cause of collecting resentment points.

However, Chen Mo didn't intend to really stretch the entire time of "World of Warcraft" that long.

If it really takes longer, the 60 version can last for a year, and the 70 version will last another year. When the players hit Wu Miao Wang, it will take more than two years.

This time span is too long.

I have to say that the intensity of some boss battles in the original version of "World of Warcraft" is relatively high. Many bosses, such as Oro, Ke Suen, Muru, etc., could not be beaten at all when they were first designed, and some teams simply I just bypassed it and stopped playing. After Blizzard weakened many bosses, players successfully got through.

You can't beat it without weakening it. It can be seen that some bosses are on the high side in terms of difficulty design.

For Chen Mo, the reason why he wants to release one version at a time is not to prolong the game time of the players, but mainly to allow the players to have a consistent game experience and to be able to experience the "World of Warcraft" as completely as possible. Great part. Otherwise, as soon as "Wrath of the Lich King" comes out, who would do Ahn'Qiraj's door opening task?

However, this does not mean that the longer the version lasts, the better.

The World of Warcraft players in this world have an extremely large base from the very beginning, and with the help of sleep mode, their game time can be guaranteed, plus a more reasonable team copy difficulty, basically a few months In this way, they can fully play the current mainstream team.

Although the original "World of Warcraft" is a classic, as a time-based game, there are still some content in it that burn time on purpose, and many gameplays are mainly based on brushing, which is not how pleasant the game experience is. .

Many of the more fiendish gameplays, such as brushing reputation, are actually no different from the silly ring-running gameplay of domestic inferior web games, and they are nothing more than repetitive work. In this regard, Chen Mo also intends to "reduce the burden" for the players, try to let them experience the most exciting side of the game, and make every minute of point card worthwhile.

Of course, most players are using monthly cards now.

Besides, there is one very important thing.

That is double 11.

Oh, I'm wrong, it's not Double 11, but a new event that will be launched during Double 11.

In addition to the daily half-price promotion and other activities, there is also a milestone-level event for Chen Mo, that is, the "Oasis 1.0" version, which will be officially launched.

In November last year, the "Oasis Project" was officially launched, and more than 200 independent game designers joined the Oasis Project.

Contribute to this epoch-making game.

They have obtained many resources inside Leiting Interactive Entertainment, including the art resource library, the physical system created by Pangu Engine, the latest artificial intelligence system, etc., and they have also obtained the right to use countless super-large IPs inside Leiting Interactive Entertainment, just to create a Huge, complex, and closely connected parallel universes are also using their imaginations and creativity day and night.

During this year, each designer must develop an independent game unit for the Oasis Project, at which time players can freely enter more than 200 game units to experience different games.

A year later, the results were gratifying, with a total of 319 game units. Of course, there are many game units with very small capacity, and the game time may be only a few hours. Not all game units can provide players with more than 20 hours of game experience like a new game.

But in any case, the preliminary game content is already available, and the "Oasis 1.0" version can be launched for preliminary testing.

Although "Oasis" has existed for a long time, strictly speaking, it is not a real oasis, it is just a prototype, so this version can be regarded as an official version until now.

If the current "Oasis 1.0" is measured by Chen Mo's ultimate goal, it is still very naive, but for players, this should be a rather novel gaming experience.

"Oasis 1.0" version has eight modes by default, namely single adventure mode, multiplayer adventure mode, single survival mode, multiplayer survival mode, competitive battlefield mode, unfair competition mode, free exploration mode and entertainment mode. Each mode has 20 to 40 game units.

Among them, the adventure mode is equivalent to a traditional stand-alone game; the survival mode is equivalent to fleeing, and it is necessary to avoid the pursuit of AI as much as possible; the unfair competition mode is that the combat power of different camps is different, and the weak camps need to cooperate closely; the entertainment mode It is some game units with open minds.

Of course, these game units are different from stand-alone games.

A single-player game basically guarantees that players have more than 20 hours of game time, and players can play intermittently; and these game units are basically controlled at about 2 to 6 hours, and some game units with a long time, if it is a single-player mode. It can be archived. In multiplayer mode, it is necessary to confirm with the player in advance whether the game time is appropriate.

In addition, in order to avoid duplication of game units and allow players to quickly learn the tricks of customs clearance, all game units have been dynamically processed.

Under the action of advanced AI, these game units will be different every time they enter the script, such as the starting position, NPC IQ and character, item position and function, etc., all of which will be quite different, even if the player clears a certain level many times. A game script, you still need to use your brain when you enter again, it is easy to overturn the gutter.

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