Chapter 113 The Game Started Off Pretty Well (3rd Update, Please Give Me a Monthly Ticket!)
After the CG, the game screen officially entered.
The camera first gave a high-altitude overlooking view, and then gradually zoomed in, and finally stopped above the city, starting the game with a common 45-degree bird's-eye view.
When the player uses the mouse to pull the view to the farthest, he can have an overview of the city. However, since the city is large in scale and has many details, if you want to achieve refined operations, you still need to zoom in a little and perform fine operations on various elements in the city.
There are two ways to prompt events in the game according to their importance.
For events with lower importance, an exclamation mark indicator icon will appear directly at the edge of the field of vision, guiding the player to move the screen to view; and if it is a large event with extremely high importance, a pop-up window will appear directly in the center of the screen.
It has to be said that this abandoned city of God is still very magnificent.
At the edge of the screen, there are desolate battlefields and scattered small villages, as well as facilities such as farmland, pastures and mines.
They are distributed around the abandoned city of God and are connected to the city through various paths.
The Forsaken City of Gods has different divisions and iconic buildings with distinctive styles. Visiting this city is like looking at the anatomy of a medieval city.
Looking from the outermost part of the city, it is roughly divided into several layers of different defense structures.
The outermost layer is a circle of moats surrounding the city walls, but not all of them have water: there is water near the main gate of the city, but as the moat extends eastward, the farther away from the main gate, the higher the terrain, and the river water gradually dries up. Instead, sharp wooden stakes buried in the riverbed play a defensive role.
However, the moat will connect to a small river to the west and converge into the sea.
So there is a small port to the west of the city.
At the entrance of the city, there is a huge gatehouse with cylindrical projection towers on both sides, and there is a metal grille gate that can be lowered in the gatehouse.
Once a battle occurs, the soldiers in the gatehouse can use spears to stab the enemies outside through the grille.
There is a huge wooden drawbridge outside the gatehouse, which will be retracted depending on the situation.
There are several holes on the ceiling of the gatehouse, called "murder holes". Once the enemy breaks through the gate, the soldiers will throw stones, boiling water or other things from these holes to kill the enemy.
Further in is the outer wall of the city, which looks tall and thick, and is made of square stone bricks.
There are battlements at intervals on the city wall, including battlements, walkways, hoardings, arrow holes and other auxiliary structures.
And every few battlements, there will be a huge defense tower far higher than the city wall. These defense towers are basically cylindrical structures, built at the corners of the city wall to provide vision.
After passing through the outer wall, you will come to the outer square of the city, also known as the fort field. This is a fairly spacious and open space with a huge fountain.
If the enemy breaks through the main gate, they will be attacked by soldiers from the outer wall, outer tower, inner wall and inner tower in this open area.
However, the castle is in a non-wartime state at this time, so the outer square is also used as a market and soldier training ground.
The inner wall looks obviously higher than the outer wall and is thicker. Inside the inner wall is the main area of the entire God-Forsaken City.
It can be roughly divided into several different areas:
The first is the trade area, which is directly connected to the outer square through the gate of the inner city, and people come and go in an endless stream.
The main buildings in the trade area include banks, auction houses, hotels, weapon shops, blacksmith shops and other facilities, which look quite lively.
To the east of the trade area is the slums. The environment here looks terrible, with low houses and dense alleys, and bad security incidents happen from time to time.
To the west of the trade area is the rich area, where the buildings look more gorgeous and the streets are cleaner.
There is also a magnificent cathedral in the north of the trade area, and next to it is the city hall, which is used to handle various public affairs of the city.
And further east of the slums is a group of buildings that look a little weird. The city walls here even have some signs of corrosion. A huge open-air mine extends underground, and the remains of ancient demons revealed after excavation can be vaguely seen.
To the west of the church area and the rich area is the port we have seen before, where many ships are moored.
In addition, there are many other buildings here, such as underground prisons, herbal medicine shops, relief centers, city defense garrisons, etc.
As the game progresses, large tracts of open space in the city can also be used by players to build different buildings to deal with more severe disasters.
Further north of the chapel, at the highest point of the mountain, is a magnificent fortress, which is the city lord's mansion.
The high walls of the city lord's mansion are easier to defend and more difficult to attack, which also symbolizes the last line of defense of the entire God-forsaken City.
If even this place is lost, it means that the God-forsaken City has completely fallen, and the game will end immediately.
Just from the layout of the entire city, you can see its former glory.
But unfortunately, the city is shrouded in a weird atmosphere at this time. The picture seems to have a filter, the sky is gray, and there seems to be burning ashes floating in the air. If you look closely, the mental state of the residents in the city is not particularly normal.
The game has a lot of UI information. At the top are time, weather, the number of various resources (stone, wood, food, etc.), population and other information, while at the bottom are progress bars for "faith tendency" and "satisfaction", as well as key operations such as "construction", "code", and "faith".
"Faith tendency" represents whether the main belief in the city is angels or demons, and "satisfaction" represents the comprehensive satisfaction of the residents in the city with their lives.
The three buttons of "construction", "code" and "faith" are more eye-catching and are also the core functions of the internal affairs part of the game.
After clicking "construction", there are various building blueprints, which can be directly dragged to a specific location for construction.
The construction of buildings here is quite free. Even if there are not enough resources, they can be built, but when there are insufficient resources, the construction will be stopped and become an unfinished building.
The "code" is issued by the city hall and the court. You can choose the laws in the city. It can be more tolerant or very strict. If the player wants, he can even directly execute all thieves.
Of course, whether there are enough guards to enforce this law and whether there will be any chain reactions after the law is issued is another matter.
"Faith" is implemented through the cathedral, which can strengthen the people's faith in angels, or strengthen the people's doubts about angels, and guide their faith to the devil.
If you only look at this part, the game is somewhat like some common business games.
However, "God Forsaken City" also adds some RPG combat elements.
There is a portrait of the city lord in the upper left corner of the screen. After clicking, you can select the city lord and control it.
The city lord is a tall and mighty knight wearing heavy armor. Players can control him to walk around the town, deal with things in the town in time, or directly fight with the attacking enemies.
However, except for the city lord, all other characters cannot be directly controlled.
There are only two ways to control soldiers: one is to click on the city defense army garrison to change the combat strategy of these soldiers and adjust the defense area; the other is to select the combat mode of the soldiers when controlling the city lord, so that they can move closer to the city lord and surround the city lord and fight in various formations.
The initial stage of the game mainly provides novice teaching, including how to promulgate the code, how to build buildings, how to adjust the deployment of the city defense army, etc.
Lecturer Ding followed the teaching content step by step and quickly mastered the basic gameplay of the game.
Then, he ushered in the first wave of enemies.
The first group of bandits invaded the Forsaken City of God, and they plundered the small villages around the Forsaken City of God.
According to the instructions of the game, Lecturer Ding controlled the city lord to lead dozens of soldiers to attack decisively, repelled the bandits, seized some spoils, and returned triumphantly.
"Hey, this game is not bad! Why do I suddenly feel like I'm not playing the game of Against Heaven?"
Lecturer Ding was a little surprised to find that he was not disgusted at the beginning of the game!
This is really quite amazing.
This game continues the consistent style of Against Heaven, with exquisite painting style, rich details, and outstanding style, especially this medieval style, which is really exciting. Except for Against Heaven, the art of other domestic companies really can't do that taste.
The combat feels good. Although you can only control the city lord, every sword that hits the enemy has obvious feedback. The action is solid and the sound effects are rich, even better than some large-scale games.
However, unlike the previous games, Lecturer Ding did not encounter a "hit on the head" as soon as he entered the game, but played it quite comfortably.
This game looks quite normal.
This doesn't seem to be in line with the usual style of Against Heaven?
Returning to the city lord's mansion again, Lecturer Ding simply arranged the affairs of the city, and everything seemed so prosperous.
However, at this moment, he saw a prompt message that he had never seen before in the city lord's mansion: a little girl's avatar.