Chapter 561 The Three Major Buildings in the Territory
Du You looked at the newly collected information with relish. This information is not available to me now. Because these materials were originally only seen on the third-order magic net.
Due to his own plan, Du You can't upgrade to the rank for the time being, and can only be pressed at rank 19, because once he reaches rank 20, he will start the advanced quest. Therefore, the information that can only be known by the third-order colonizers is temporarily unavailable.
"It turns out that there is so much important information about the development of the territory, but unfortunately it is still incomplete. I didn't expect that I didn't have any of the three major functional buildings in the territory. It turns out that this is the real foundation of the territory."
The data shows that a real territory requires three functional buildings, namely the Lord's Mansion, the Mage Tower, and the Skill Hall. Of course, this is a general term, and some have other names, but the functions are similar.
The lord's mansion is not a building built by oneself, but a real functional building.
The reason why those cities in the wild can be established is because they have territories behind them, and they all have lord's palaces. The biggest function of the Lord's Mansion is to be able to connect the earth and other worlds to form a stable space-time channel. This space-time channel can replace the role of the world ship, allowing people here to enter the opposite side at will.
Similarly, some people from other worlds can enter the earth at will. It's just that people from other worlds who enter the earth will be restricted by the rules of the earth, for example, they can only move within the territory.
But even so, they can use the forces created by the other world to protect their cities. The development of many big cities on earth actually depends on a powerful territory behind them.
Of course, a huge city like the capital has more than one territory behind it. It's a pity that the time and space passages linked to the City Lord's Mansion are all in the central area. It is said that they are within the Fifth Ring Road, and Du You's identity cannot be reached.
In other words, with the territory and the lord's mansion, there is an opportunity to build your own city.
If you don't want to build a city, you can also build a strong group of companies, which are all necessary conditions. "It's no wonder that when they got a place to build a territory, they wanted to build their own company. That's the root cause."
Du You finally understood why those seniors were so excited. If it wasn't for the construction of the territory, they would spread all kinds of information everywhere, and Du You really didn't have the chance to get this. Because over a period of time, these data will gradually disappear as the event cools down, and then be obscured by other information.
With so much information generated every day, it is not easy to find what you need from the previously concealed information. At this point, even the ability of the watch wizard can't help.
Outside the lord's palace,
The second largest functional building is the Mage Tower. In fact, the Mage Tower is just a general term, and there are other various main buildings, which actually have similar functions.
The biggest function of the mage tower is not to train mage, but to improve the defense ability of the territory. If a territory wants to develop continuously and stably, its own strength is very important. It's not just about military strength.
The Mage Tower has a very strong defense capability, and can be said to be a complete defense system for the entire territory.
The most important thing is that the Mage Tower is actually an important part of the territory's opposition to the laws of heaven and earth. Du You finally realized that there was actually something wrong with the people he created.
The talents of the natives themselves should have been higher and more even than those of the natives. But in fact, if they really practiced, they would be slowed down due to the suppression of the power of the current world. It is theoretically possible for the territorial people to cultivate by themselves, but in practice it is difficult.
After being suppressed by the laws of the world, it is impossible to reach the territorial level limit. Moreover, the minds of the territorial people are not very flexible, which is also caused by the suppression of the laws of the world.
But with the mage tower is different. The mage tower is built on the territory and is able to fight against the laws of the world.
Within the scope of the territory, the territorial people summoned by oneself will give full play to their own talents, allowing them to cultivate better. In this way, some real powerhouses will also appear in the territory.
These people, the level will break through the limitations of their own territory, and better help the development of the territory.
Similarly, there will be some people with special talents, such as command talents, administrative talents, etc., which are the cornerstone of the development of the territory. Only with the Mage Tower can the territory ensure the most stable development.
The third largest functional building is the skill hall. Perhaps for professionals, the skill hall is the most important building.
Because the skill hall is specially used to evolve skills, for the territorial arms, the skills of the arms are insufficient. The skill hall can slowly evolve, so that the arms can acquire more and more suitable skills, which can be used after training.
In the same way, the skill hall can also evolve arms, form new arms, or combine previous arms to become stronger arms. In this way, you don't have to go out and collect special professionals from the outside world to open new arms, and you can develop on your own.
For professionals, the skill hall has two biggest functions. One of them is for job transfer.
That's right, the place where Du You used to transfer to a magician can be regarded as a skill hall. But that one evolved from the derivative world, not a skill hall in a private domain. The skill hall of the private territory can also be transferred to a special occupation, provided that the occupation territory itself has been mastered.
Not only people on the earth can transfer jobs, even the residents of the territory, or the natives of the original world, can use this to transfer jobs. Of course, there are restrictions for them to change jobs, because they are not professionals after all.
After the aboriginal and territorial people are transferred, they can only cultivate and improve themselves. They cannot directly use crystal coins to improve like professionals. But after changing careers, within this career, they will become geniuses among geniuses, and their cultivation speed is extremely fast.
Some talented local transfer people can even be more powerful than professionals of the same level. It is said that in the later stage, the real elite soldiers of a territory are all transferred through the skill hall.
One of the most important functions of the skill hall is to evolve its own skills. It is said that after a high level, if you want to improve your skills or learn appropriate skills, you will need the assistance of the Skill Hall. It's a pity that what happened, Du You didn't collect enough information, so he could only guess.