Live Action Opens Up and Gets Blocked, Backhandedly Rectifying the Gaming Industry

Chapter 401 My World

The players were ecstatic.

But at this time, the people of Baofeng Entertainment on the other side of the ocean were numb.

According to the theory of the cat abuser Schrödinger, as long as the actual content of the game cabin is not shown to the public for one day, it is in a superposition state of "false" and "real".

There is still a chance.

But now, the actual machine demonstration has been shown, and it is live broadcast.

This explosive news swept the entire network in a short period of time.

Those who were still skeptical have to believe it now.

This impact is most directly reflected in the game data.

Before the launch of this type of game, the game company will have a judgment and understanding of the speed at which players consume game content, and control it by carding progress.

For example, on the first day, what is the level of the first echelon, and what is the highest equipment level that can be reached.

In the first week, what is the progress of the players' pioneering, what is the degree of exploration, and what is the upper limit of the equipment.

These are all estimated.

But today, after such a long time since the launch of the service, the core players of the first echelon are far from the expectations before the launch of the service, both in terms of level and equipment.

According to the average speed of one level per hour, the first echelon should have leveled up 5 to 7 levels.

But now, the average level of the first echelon is only 3 levels.

What are the players doing?

There is no need to investigate, you can know from the large number of players standing still in each server.

This is a very dangerous signal.

This means that the game's appeal to core players is declining.

I thought it might be better after the live broadcast ended, and the players should go back to level up, right?

Unexpectedly, not only did they not go back to level up.

Many people went offline directly!

The number of online players in the game did not increase, but decreased.

This news made Baofeng Entertainment panic instantly.

Obviously, the situation of the latest expansion pack is not optimistic.

The company makes games to make money.

Now the project seems to be not up to expectations.

Then layoffs are not far away.

In this weird atmosphere, time passed day by day.

The situation did not improve at all, but as time got closer to December, it got worse.

More and more players chose not to renew their monthly cards and waited for World of Warcraft in December with peace of mind.

On the day when the game cabin was officially released.

In major cities in major countries and regions around the world, there are basically game cabin experience stores that have started to operate.

No matter where you are, they are all packed.

Many people thought that the grand occasion when the Switch was released was unknown, and it must be unprecedented.

Unexpectedly, this latecomer arrived so quickly, and it was our own.

On this day, almost all media of all types around the world reserved a page to report on this matter.

Not only players, but all walks of life are also paying close attention to this matter.

The officially released version of the game cabin not only has games, but also has a series of software such as film and television, education, etc.

In addition to the blockbuster World of Warcraft, there is also a game that is not very prominent, but is actually very important to the game cabin.

Minecraft.

A great game with the second highest sales in the history of electronic games, second only to Tetris.

It is one of the only three games counted in the unit of "billion", and it is also one of the most suitable games for the game cabin.

The original Minecraft was independently developed by a Swedish genius named Nocth in three months.

It believes that with the development of technology, the lighting and shadow effects of games are getting better and better, but the fun of the game itself is gradually ignored, which is a behavior of putting the cart before the horse.

So there is "Minecraft", a game composed of pixel-style blocks.

Since then, it has been unstoppable. In just two years, it has millions of players, and the player community has taken shape.

In most games, this is a good sales volume.

But for Minecraft, this is just the beginning.

In six months, the number of players exceeded 10 million, and various secondary creation videos emerged like mushrooms after rain.

Not only the inherent game players, this game also attracted a large number of people who have never been exposed to electronic games to experience its fun.

This is also the reason why Lin Mo chose it as the first game in the game cabin.

No matter how sophisticated the design of the game is, most of them follow a principle, which is also a principle that must be followed in commercialization.

That is repeatability.

In the game industry, this repeatability is a set of fixed and mature game development rules.

That is, get the goal, move towards the goal, get feedback through the designed bridge, and achieve the goal to complete the feedback cycle.

The level of the design team depends on the feedback obtained by the players in this process.

Even if open world games deliberately downplay this point, they still follow this principle.

Players think that the destination of exploration is where they want to go, but in fact, it is all the designers who rack their brains to make players think that they want to explore, but in fact, it is all in the designer's plan.

You are an undead, and I am an undead.

You are V, and I am V.

You are Leon, and I am Leon.

But that is the story of other worlds after all, the story of Lothric, the story of Night City, and the story of Raccoon City.

In "Minecraft", as the name suggests.

There is only a story that belongs to each player.

World of Warcraft can make players and software developers realize how great the potential of game cabins is and what kind of shocking works can be made.

But it is not suitable for everyone.

But my world is different. It belongs to every player who is keen on "creation".

It is the best medium to stimulate the creative desire engraved in human genes.

Whether it is children, young people, or middle-aged people, they can all become its audience.

One of the reasons why my world is most popular is the magnificent buildings and various wonders built by various players.

You build a pyramid, I build a Yuanmingyuan, and he builds an Eiffel Tower.

Today is the third new Tokyo City, tomorrow is Night City, and the day after tomorrow is the continent of Teyvat.

Watching countless little people in the videos rising from scratch and building one wonder after another, in addition to sighing at the high upper limit of the game, it is to admire how amazing human creativity and imagination are.

As the name suggests, the game has a special nickname.

Other people's world.

So far, videos related to my world still have a considerable popularity.

The publicity resources are given to World of Warcraft, not because my world is not good enough.

Because my world doesn't need it at all.

This is a game that became popular with word-of-mouth recommendations from players without any publicity, achieving a sales miracle.

Everyone is tap water.

This game is like an Easter egg buried in the game cabin.

Maybe one day, an engineer who is tired from work, or an adventurer who defeats the Fire Lord in Azeroth, or a reporter who escapes from a mental hospital will accidentally discover the fun of this game.

Create the first shocking spectacle.

A butterfly flaps its wings, and a storm is about to form. (End of this chapter)

Chapter 406/432
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Live Action Opens Up and Gets Blocked, Backhandedly Rectifying the Gaming IndustryCh.406/432 [93.98%]