I Became the Richest Man in the World After Losing My Life in a Vegetative State

Chapter 1269 Internet Games!

January 29, 1990.

The third day of the Chinese New Year.

Monday.

When many people were still immersed in the atmosphere of the Spring Festival, Yang Ming got up early as usual.

After breakfast, he took Yingla and Alina back to the Empire Group Building headquarters to work.

When he arrived at the Empire Group Building and took the elevator to the chairman's office upstairs, Lin Xiuzhi and He Chaoxun had already arrived.

"Boss, good morning." Lin Xiuzhi greeted.

"Good morning."

He Chaoxun had already started making coffee for Yang Ming.

When Yang Ming stood at the window and looked out, he returned to his seat after a while and sat down. He Chaoxun put the cup of coffee in front of Yang Ming.

Yang Ming took it and drank a few sips, and said: "Lin Xiuzhi, notify Nishikaku Tomohiro and Miyamoto Shigeru to come up to see me."

"Yes, boss."

Lin Xiuzhi called Nishikaku Tomohiro and Miyamoto Shigeru's office landlines respectively.

About ten minutes later.

Nishikaku Tomohiro came down from upstairs first.

After a while, Shigeru Miyamoto also came up.

These two people are both Japanese, but the longer they stay in Hong Kong, the more they feel that they are very different from before.

"Boss."

"Please sit down and have a cup of coffee first. I will talk to you about something important later."

In recent years, Empire Game Company has been releasing many games, including stand-alone games, which are all best-sellers around the world.

Of course, these two people know very well that the game structures are all given by the boss, and they just need to follow the game background and game structure.

However, Yang Ming knows that with the emergence of web pages and browsers, the global Internet era will soon arrive, and the era of stand-alone games will gradually shift to the Internet.

Of course, I am afraid that many people have not reacted to this.

Yang Ming has to prepare for these.

Nishikado Tomohiro and Miyamoto Shigeru thanked Lin Xiuzhi for the coffee she made for them.

The two enjoyed their coffee while thinking about the important things the boss said.

Of course, as for the Japanese side, they already knew that the Japanese might be almost finished.

When the real estate bubble and stock market bubble of Toyo were punctured, Tomohiro Nishikado and Shigeru Miyamoto felt that it would be difficult for Toyo to develop as before.

Half an hour later.

Yang Ming and the two went to the study next door.

Now Yang Ming, Tomohiro Nishikado, Shigeru Miyamoto, Chao-hsing Ho, Ying-la, and Alina are here, while Lin Xiuzhi is still in the chairman's office answering the phone.

"Last year, the news about the webpage and browser announced by the Hong Kong Science Park, did you pay attention to it?"

Webpage?

Browser?

Tomohiro Nishikado and Shigeru Miyamoto really paid attention to it.

From the reports at that time about the prospects of the Internet, the two knew that if that era came, the world would really be different in the future.

"Boss, I paid attention to it." Tomohiro Nishikado said.

Shigeru Miyamoto said that he also paid attention to it.

"Then what do you think will be the impact on video games?"

Impact on video games?

Arcade games were the first, followed by home game consoles. Arcade games and home game consoles are still the main products today, especially after the appearance of Empire Group's red and white machines, which almost monopolized the world's home game consoles.

And those games were basically stand-alone games, all played through home game consoles and game cards.

But then, the emergence of the global Internet also meant the emergence of Internet games.

"Internet games are about to appear."

Tomohiro Nishikado and Shigeru Miyamoto are both very powerful people. When they heard that Internet games were about to appear, they immediately knew what it meant.

In the past, they were all stand-alone games, which meant that stand-alone game consoles could only be played by one or two people at most.

However, Internet games are different. They can be played by multiple people, even thousands of players.

There is no doubt that this will bring more players and wealth.

"Boss, this Internet game?"

"Of course, Internet games are not only related to games, but also to network bandwidth, servers, etc."

In fact, when Internet games came, Yang Ming felt that they were getting closer and closer to the era of his previous life.

Tomohiro Nishikado and Shigeru Miyamoto were even more excited after hearing this.

At this time, Yang Ming thought of Internet games such as "Warcraft" and "Legend".

When thinking of "Warcraft", Yang Ming also thought of Blizzard Entertainment.

1UCLA graduates Mike Morhaime, Alan Adham, and Frank Pierce met and interacted because of a coincidental computer password JOE (stranger). After graduation, the three of them co-founded Silicon & Synapse. With a development fund of 40,000 US dollars and 4 months, they developed a game called "RPM Racing" for Super Nintendo.

A year later, the first big production released on the Super Nintendo platform was launched; "The Lost Vikings".

"Superman: Out of the Blue", which landed on the SFC platform in 1994, was the first game released under the name of Blizzard.

In 1994, it was renamed Blizzard and launched a number of game series such as the "Warcraft" series, the "Starcraft" series, the "Diablo" series, "Warcraft", "Hearthstone", "Heroes of the Storm" and "Overwatch", which were included in many e-sports events.

Among them, for Yang Ming's previous life, the most famous and representative games of the Internet era are "Warcraft", "Starcraft" and "Diablo" from Blizzard Entertainment, which basically many players have come into contact with.

Today, Blizzard Entertainment has not yet been established, and the three founders may not have graduated from college.

However, Yang Ming is preparing to develop the three epoch-making games in advance.

Yang Ming often played Warcraft in his previous life, and he was very familiar with the story background and game structure of Warcraft.

That is to say, last year, he was basically preparing for these three games.

In addition to writing the story background and game structure of these three games, and then gradually improving them.

Of course, these will be handed over to Tomohiro Nishikado and Shigeru Miyamoto to handle, and there will be a large game research group to conduct research.

"I am going to launch three large games for the next Internet games. This is the story background and structure of the game. You can take a look first."

Tomohiro Nishikado and Shigeru Miyamoto hurriedly took it over.

Among them, what Nishikado Tomohiro got was the game story background of "Warcraft".

This has nearly 10,000 words, and it is in English.

However, Nishikado Tomohiro's English is good, but he may not understand some of the technical terms.

However, from the perspective of the whole story, it is generally Western fantasy, and the background of this story is very grand. It is a multiplayer game, that is, an Internet game.

You can also play the single-player version of the game, but the single-player version is definitely not as exciting as the multiplayer version.

"Boss, this story is too grand, and I feel it is a Western grid."

Western grid?

This was originally produced by Blizzard Entertainment in the United States, so of course it is a Western grid.

This is indeed very different from the previous single-player games in the East.

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