Chapter 116 Another Wave (One More)
"This should be a game that encourages exploration."
The lighting range of the torch is not large, and the further outside, the lower the brightness of the illuminated area.
The changes in luminosity were actually expressed by the living immortals in the form of pixels, which made Pharaoh say that the game is strong and strong, and the 3D masters also play very well when they turn pixels.
Although there is no novice guide, Lao Wang said that the game feels that the game is not difficult to understand.
As he went deeper into the darkness, he could see some strange sounds around him, these voices lingered endlessly in the darkness, and occasionally he could see some red eyes opening in the darkness, then quickly closing them, and then disappearing .
And when he was bold enough to hold the torch close to the position in front of his eyes, he couldn't see anything.
Creatures in the dark seem to have a natural fear of bright light. They are instinctively afraid of bright light, and at the same time they are very curious about the Pharaoh holding a light source.
In addition to the unknown creatures in the dark, Lao Wang found that there were many small shining things around.
These small things will be automatically collected when they get close, and each of them will take up part of the backpack capacity, which also makes him understand that these things can be collected.
Then open the synthesis list and construction mode, Lao Wang found that these two functions need to be completed by the campfire.
"It turns out that the bonfire is the most important building in this game."
After understanding, Pharaoh said that the game feels like the game of living immortals is getting smoother.
The earliest "Propagation" has a strong shadow of self-indulgence, and there is no novice guidance for the novice plot, which Lao Wang can complain about for a lifetime.
However, although there is no guide in the current "Dark Builder", various small settings are invisibly reminding players what to do and what not to do.
This kind of moistening and silent guidance is very sublime, and it also shows the opponent's excellent player psychology attainments.
incredible.
From the beginning of the collection, Lao Wang forgot to talk about the game, and forgot to complain.
Although it is not a 3D game, the pixel wind game brings him another feeling.
That is comfortable.
The operation of the characters is comfortable, holding a torch and exploring in the dark has a strange atmosphere, which makes people feel like they have stepped into the world of fairy tales and are traveling in the country where darkness and reality coexist.
Just when Pharaoh said that the game was collecting small things on the ground with great interest, he didn't realize that he was walking farther and farther.
There is a small map on the screen, so he can know exactly where he is, and where the campfire is.
But he didn't notice a problem, that is, the range of the torch was getting smaller and smaller, and finally there was only a small area in front of him.
It wasn't until he was reminded that he suddenly realized that he had been in the dark for too long.
With the disappearance of the torch, the eerie murmur in the darkness became louder and louder, even accompanied by some kind of eerie and evil laughter.
Those huge eyes are also gradually approaching, they have torn off the original camouflage, the blood in the eyes is getting thicker and thicker, and even the small mouth can be seen active in the eyes.
Seeing these guys, Lao Wang was very glad that the living immortals used pixel style, otherwise he would definitely cry in fright.
But even so, just seeing these vague guys made him feel terrified.
Turning around, he started running towards the campfire, hoping to escape back before the torch disappeared, but it was too late.
Just when the torch was extinguished, the realistic ambient sound sounded, making Lao Wang feel that something was moving against his spine behind him.
Although he didn't feel it through the screen, the voice seemed to penetrate the boss, making him seem to really feel the creeping sensation.
Just when Lao Wang jumped up and shook his body to shake off the non-existent things, a bright light appeared on his screen again.
Xiao Zhao appeared on the screen holding a torch. The bright light dispelled the surrounding darkness and brought Lao Wang back to life.
Looking at Xiao Zhao, Lao Wang seemed to have seen an angel descending to earth, and subconsciously said, "Thank you."
"You're welcome."
Xiao Zhao in the light led Lao Wang towards the bonfire. On the way, the torch in her hand was almost extinguished, but she calmly took out another extinguished torch and lit it.
Relying on Xiao Zhao's carefulness, the two finally returned to the campfire together.
He took a deep breath, and felt a sense of security in his heart, which made Pharaoh feel at ease like never before.
Sitting down by the campfire, he found that it was only fifteen minutes from when he went out to explore and when he came back.
But he seemed to have experienced it for half an hour, and the tension in the atmosphere prolonged the sensory time, which actually made him feel like he had earned it.
Giving Old Wang a cup of boiling water, Xiao Zhao said proudly, "You still don't thank me. If it wasn't for me, you would have died long ago."
"Thank you, I was careless. But this time I gained quite a lot, and I got a lot of materials back."
Opening the backpack, Pharaoh began to check the items he had obtained this time.
Unlike the usual stones and wooden branches, the basic items in "Dark Builder" only have five auras of gold, wood, water, fire, and earth.
But by the bonfire, you can use the five auras to combine different materials, and you can spend time using materials to build various buildings.
The construction must be centered on the bonfire, and players can freely match different buildings to build different patterns.
On top of the basic buildings, there are also upgrades and furniture upgrades. The variety of collocations makes Lao Wang say that the game feels like playing "Princess Dungeon". The various construction combinations are very deep and very interesting to play.
Researching these combinations will be a very long job, but the whole research process is full of various feedbacks, and Pharaoh can't see the optimal solution for the time being.
When Lao Wang said that the game was thinking about the matching of buildings, Xiao Zhao felt something was wrong.
The luminosity of the bonfire began to decrease, and the light range that could have occupied more than half of the screen began to shrink.
A countdown began to appear on the screen, and every time the countdown decreased, the luminosity of the bonfire would decrease a little.
By the end of the countdown, although the bonfire hadn't completely disappeared, the monsters in the dark seemed to be no longer afraid of these lights.
They swarmed up, rushing towards Old Wang and Xiao Zhao, a tide of monsters flooded in. Although they would melt due to the light of the bonfire, their melted bodies would still wear away the luminosity of the bonfire little by little, and finally extinguished it.
The bonfire goes out, the night comes, the last light on the planet disappears, and everything returns to eternal darkness.
The pictures of Lao Wang and Xiao Zhao also turned black, and all the previous explorations were reset to zero, leaving only a light line: "Before the dark tide comes, you'd better have a shelter."
"Dead."
Putting down the mouse, Lao Wang said that the game gave a sigh of emotion, and then began to think about the core of the game.
Cooperation, exploration and construction, in line with the environment setting of the game, let Lao Wang say that the game feels very novel.
Weird background settings, the combination of pixel style is not as simple as one plus one, but a brand new experience.
After thinking for a moment, Pharaoh said that the game was full of emotion, which was interesting.
The game can support up to five people to act by the same bonfire. On the start interface, players can create a room and invite other players to play in the same room, or they can quickly join other rooms and then act together.
After confirming the upper limit of the number of players, he immediately sent the game to several anchors he knew well, and after making up a five-player game, he immediately started with full confidence.
The previous two games played well. If they didn't know the setting of the dark tide, they could have resisted the first wave.
Now there are five people, so it shouldn't be a problem to last for more than ten minutes.
But right away, Lao Wang said that he realized that he seemed to overestimate other people.
In other words, he underestimated his ability to be rectified.
Just went outside to get a bunch of materials and went home, and then found a large pile of toilets built by the campfire, allowing the five of them to realize toilet freedom in advance.
Even though they are composed of a pile of mosaics, these toilets still look bright and clean, and have different properties.
Golden toilet, wooden toilet, water toilet, fire toilet, soil toilet...Five kinds of toilets with different attributes reflect each other, creating a harmonious scene.
so……
Why is there a fire toilet!
Thanks to this game, you can't smell it, otherwise going to the toilet would definitely be blatant poisoning!
Then because of the existence of a pile of toilets, they successfully passed the first wave of undercurrents.
Old Wang said about the game: "?"
When the first wave of dark tide came, it was found that all the materials were used in the toilet, they didn't have the resources to build defensive buildings and weapons, and then they could only wait for death.
What is surprising is that the toilets are in groups of five, and the light on them is rolling endlessly, and the light released from them is as bright as day. Even the tide-like monsters can't break through the defense, allowing them to survive smoothly first wave.
After studying the log, Lao Wang said that the game found that it was due to the proper proportion of the five auras, which stimulated the aura circulation attribute and started to produce fluorescence.
And the monsters of the first wave of dark tide can't break through the fluorescence, so there is no problem.
After seeing it clearly, Pharaoh said that the game was speechless again.
Although the situation was full of twists and turns, and the live broadcast for the comeback was pretty good, but when he thought that he was actually saved by the toilet, Lao Wang said that the game feels like life is really full of twists and turns.
The instigator, an anchor named Dailong, looked at his toilet formation with satisfaction, and said proudly: "Everything is under my control. Look at me, I will take everyone flying."
"Thank you very much." Lao Wang said helplessly.
"You're welcome, tonight we build trash cans, and I want to realize the freedom of trash cans."
"Please, don't, really don't!"
After the second wave of dark tide ended, Pharaoh saw that the bonfire had returned to light, and asked helplessly, "Didlong, what shall we build next, a garbage disposal plant?"
"Old Wang, you have finally enlightened!"
"hehe."
Aside from the effect of the whole work, the behavior of the dull dragon made Pharaoh understand one thing, that is, this game has the attribute of five elements.
The collocation of the five elements can fully stimulate the extra functions of the building, enhance various attributes, and also make the building comparable to low-level monsters.
However, as the wave number of the dark tide increases, the monsters in the dark will become stronger and stronger.
The early monsters will melt with the light touch, but the later monsters will be more ferocious and violent.
They seemed to be beasts coming out of the Shan Hai Jing, turning into shadows and rushing towards the bonfire, trying to tear the player and the flames apart.
Building defensive buildings through cooperation, matching defensive towers, climbing the technology tree and adding equipment to yourself is the mainstream gameplay of this game.
However, the individual strength of the player is still limited. The key is to continue to build buildings, revitalize the buildings from the inside out, and finally resist the waves of undercurrents.
After forty-three waves of undercurrents with a group of live broadcasters, the shortcomings of the previous construction were finally exposed, which made them fall short.
Seeing the screen turn black, Lao Wang couldn't help but sighed, and the live broadcast room was filled with regret.
[It's a pity, it's just a little bit close. 】
[Old Wang is still not good, look at the things he collects every time he goes out, he can't even afford a toilet cover. 】
[What the hell is a toilet cover? Sounds like it's protecting the toilet. 】
【Why do you want to protect Old Wang. 】
[This game still has a bit high requirements for cooperation, but it is really fun to cooperate well. In fact, demolition of the inner ring building should have been considered during the ninth wave, but Lao Wang was stingy and did not demolish it. 】
[That’s right, it’s all the old thief’s fault. 】
[Get out. 】
After scolding his sand sculpture fans, Lao Wang said that the game found that it was already twelve o'clock.
The time and rhythm of each wave of undercurrents are just right, making Lao Wang say that the game is completely unaware that it is a bit late.
Just when he decided to download the broadcast, he found that the game did not end directly, but a row of cards appeared.
"Every time the maximum number of waves reaches an integer multiple of twenty, a magic weapon slot can be unlocked, and after that, a magic weapon can be randomly drawn for every twenty waves of dark tide."
"There is no difference in quality of magic weapon, it's just a change in mechanism."
After reading these two lines of prompts, Lao Wang only wanted to say shit.
Living immortal, are you the legendary liver destroyer!
Unexpectedly, such an important function is actually hidden behind, which made Lao Wang feel that the living immortals really understand the player's feelings, and always let the player continue to play at critical moments.
After seeing the magic weapon he drew, Lao Wang said that he might not be able to sleep tonight.
Because forty-three waves have been passed before, Lao Wang said that the game can draw two magic weapons, and can carry both magic weapons.
The name of the magic weapon is very simple and easy to understand.
The first magic weapon is called "Second Layer".
With this magic weapon, players can directly build second-story buildings on existing rooms, thus making a 2D game three-dimensional.
And the distance between the buildings on the second floor is calculated according to the actual distance in the space, which makes the bonus between buildings easier.
And the second magic weapon is called "Basement".
As the name suggests, players carry this magic weapon and can build underground buildings underground, the effect is similar to the "second floor".
After seeing these magic weapons and communicating with other people, Lao Wang said that the game said:
"Go, let's do another wave!"
Thanks to Wallfacer Zhang Beihai for his 1500 point reward, and book friend 20230314234845420 for his 1000 point reward, thank you very much.
Sorry for the late update at noon.