Thriller Paradise

Chapter 257 The First Role Mission

[The scenario is complete, and rewards are being settled.]

[Experience gained: 10,000, game coins: 100,000]

[Items/equipment gained: none]

[Quests completed/accepted: 6/6]

[Special and hidden tasks completed: 1, cracked world view: none]

[Scare value surge: 0 times, highest shock value: 0%, average shock value: 0%]

[Your fear rating is full of courage, and you can get an additional reward, please select later.]

[Skill value gained: 450]

[Skill value bonus experience: 4,500, game coins: 45,000]

[Script clearance reward: puzzle card*1]

[Hidden task reward: start summoning specialization task chain]

[Settlement completed, please continue. 】

"Well... this final ending..." Feng Bujue was still recalling the scene at the end of the script just now: "It was actually an inspirational atmosphere, and it felt like a huge adventure story had just begun..." He paused, "But the two protagonists don't seem to be~~good people!"

[You have added a new role task] A strange system prompt suddenly sounded in his ears.

Feng Bujue still remembered hearing the words [Your summoning specialization has been unlocked, and there is a task update in the login space] in the script, which must be referring to this.

As a person who has read the game instructions in detail and often goes to the forum to collect information, Feng Bujue obviously knows the setting of "role task".

In the middle of the game, players have a chance to trigger "role tasks" under certain specific circumstances (not necessarily in the script). This type of task cannot be abandoned or shared, and cannot be seen in the task bar. The progress can only be checked on the touch screen of the login space.

Role tasks can be regarded as a disguised reward mechanism. This kind of task cannot fail and has no time limit. For example, the one Feng Bujue received now: [Use summoning skills. And successfully summoned the summoned creature fifty times, current progress 0/50]

"It's a pity that skills cannot be used in the landing space... Otherwise, it can be completed in one or two days." Feng Bujue muttered while looking at the task.

You may wonder why he can say such a thing when he has just opened the summoning specialization and has no summoning skills at all.

In fact, the answer is very simple... [Watch the move]

The skill description says: Players can choose any of the specializations that have been opened and randomly activate an active skill of the specialization.

It doesn't say that summoning cannot be selected...

And Feng Bujue has another advantage. People who have seriously learned summoning skills understand that many summons require conditions. Putting aside physical value, spiritual power value, or survival value, many summoning skills. Will also require some very nonsensical things.

Let me give you an example, like this...

[Name: Summoning - Sailor]

[Skill card attribute: Active skill, permanent master]

[Skill category: Summon]

[Effect: Summon a strong sailor to fight for you (cooling time 60 minutes, existence time 10 minutes, at most 1 sailor exists at the same time)]

[Consumption: 10% physical value, 20% spiritual value, a can of spinach]

[Learning conditions: Summoning Specialization F]

[Note: This is a sailor with a strange appearance. He has his own philosophy of life. He is stubborn and childish, but has a strong sense of justice. He dares to stand up. He is the kind of guy who will use the simplest and crudest way to save the beauty. He is the most trustworthy partner in a fight. ]

There are two points to mention in this example. The first is the concept of "maximum existence at the same time".

Although the cooldown time is longer than the existence time of the summoned creature. It seems that there is only one at most, but this is a horror park. Among the countless skills and items, there are naturally things that "reduce the cooldown time". As long as they are used in conjunction, multiple summons can be achieved.

Therefore, it will be written on the skill. How many of these summons can exist at the same time. Of course, if two different players summon the same summon, then two can coexist.

Secondly, the second point to mention is the "can of spinach" in the consumption item.

This thing is not something that the player can produce by himself. If you don't buy it or find it, the player will never be able to activate the skill...

This skill of summoning a sailor is not bad, because canned spinach is sold in the system store. There are also many materials required for summoning skills, which are nowhere to buy and can only be found by the player himself.

Like rusty nails, empty mineral water bottles, socks with holes, clock hands, tissues that have been used to blow noses, moldy bread, etc.... All kinds of miscellaneous items, big spoons and small bowls, are possible.

This setting is so annoying that it has been complained by many players. Of course, complaining is complaining, and many people are happy and happy. While complaining, they are happily collecting those consumables.

This can only mean one thing... Although this setting is full of malice, it is also very interesting...

Of course, there are also many summons that do not require the consumption of specific items, but only consume the three values ​​of the player.

And the summoning technique that Feng Bujue uses [Watch the Move] will undoubtedly be of this type. Because he has no specific consumables, [Watch the Move] cannot activate skills beyond his ability.

Unless... he randomly activates the kind of summoning technique that "consumes a piece of excellent equipment", "consumes survival value supplement (medium)", or even "consumes game coins" or "consumes skill value"...

Then let him be unlucky.

"I sacrificed six puzzle cards to unlock the summoning specialization, and at the same time unlocked the task chain, so I have to practice hard... In the future, when I enter the script, as long as the conditions are right, I will just use a summoning skill." Feng Bujue muttered as he opened the door to the storage room: "Although I don't know what will be summoned... But the game instructions say that the summoned creature can be dismissed at any time, so it should be fine."

He came to the first glass column and decisively chose the additional reward of 40% experience, adding 108,000 experience points at a time.

[You have reached level 28, the upper limit of physical value has increased, and the current value is 2800/2800] The system prompt sounded immediately.

"This 40% experience is really more and more addictive." He sighed and walked towards the second glass column.

This time, Feng Bujue drew the puzzle card [Puzzle Card - Leather Jacket]. He took out the other three cards from the storage box as usual and selected the "Combination" option in the menu. The result was still [Unable to retrieve a reasonable sequence].

He put all the puzzle cards into the box and returned to the elevator: "Well... I had dinner early today. It's only seven o'clock in real time. It's too early to switch to sleep mode. There are only a few hours left..." His eyes wandered between several modes: "How about... try the indiscriminate melee mode of the killing game?" (To be continued...)

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