I Am a Light Novel Master in Japan Chapter 457
"That's good, then that's it."
The professor stopped talking and became somewhat silent.
Academics also require a certain price, such as energy, time, and... family.
He was divorced many years ago, and now he returns to Japan to teach, partly to make up for the regret he felt after being lonely in the United States.
"Sure enough, the animation industry culture in Japan is too developed. Not only did that girl choose to work in an animation company, but this guy Li is also secretly writing novels..."
He didn't object to anyone's preferences, but after all, he scorned such an entertainment-oriented culture. He put away his phone and walked quietly towards the graduate school of the Department of Physics.
After the professor left, Li Yan stuck his head out and looked at the distant figure, and then he breathed a sigh of relief.
"Great, at least I have escaped a disaster. Otherwise, I would have been fined for copying books and the like. Penalty copying is nothing. It just delayed the last critical moment. The consequences are simply unbearable..."
Li Yan looked at his mentor's leaving figure with some trouble and thought to himself.
Today is Monday, and the Eagle Jump company should officially start the game development plan for "Monster Hunting World" in the morning meeting.
The meeting was planned the day before. He basically learned about the process from Hazuki Shizuku. The IT team, character team and music team will start working at full strength. After rushing to produce "Elf Story 3" before the year, they will rush to produce it after the year. After finishing "Monster Hunting World", it can be said that the fate of the company has been blocked, and today we will go all out.
Li Yan looked at the time. It was now 12:15 noon. After hurriedly eating some bread and milk, he went to the library and continued to work on revising the game script alone.
——"The Demon Hunting World Chapter 1·The Burning Steel Witch"
The setting of the seven witches corresponds to seven special magical constitutions, which are the pale witch corresponding to the earth that contains all things, the steel witch with the power of the mountain range, the sea of hell and flames, the deep sea glacier, the glacial witch, and the permanent one. The Celestial Witch in the sky, the Blue Witch sleeping among the ancient trees in the forest, and the Dark Witch who has long since fallen and been banned forever.
The plot of the first chapter has more than 200,000 words, and it was all revised this morning and will no longer be changed.
The plot also tells the first round of cooperation between the pale witch Aisha and the somewhat selfish young hunter Ritter.
The focus of the first chapter is to introduce Ritter's unique personality and Aisha's unique personality. This aspect of the game is very similar to the light novel description, and requires mastering the rhythm and skills.
After gaining a symbiotic relationship, Ritter's true nature was obviously exposed. He has always lived independently, and the young hunter who has seen many dark sides is indifferent to many daily help and ignores the concerns of others. For [Witch], who has a lot of bad reputation in the streets, she has a strong sense of responsibility and vitality, which leads to interesting daily conflicts between the two characters whose fate is connected in urban streets or mazes. The plot can be started anywhere in the game as an interesting point of exploration.
The location of the adventure is set in the ruins of what was once the Steel City in the ancient forest, and the level design is mostly handled by experienced planner Hazuki Shizuku.
Since it is a forbidden maze made of steel, the background of the blazing furnace is usually used to create a game background where steel is still being forged. When the maze is automatically triggered, there will be rumbling spiked iron bars climbing up around it, which need to be solved. Turn on the power, appropriately create maze obstacles, and the entire attack process is matched with the heavy-paced Gothic-style BGM to render the experience of the first battle in the main line.
The rendering of many battle details and some background historical plots of the maze also occupy a lot of words.
After the prologue and the first chapter are officially completed, the main character design and NPC, art production, action design, and dubbing work in the game will soon follow. The experience required to simply make about 10% of the progress is It took a production team of dozens of people working overtime day and night for about a week to be able to produce it.
Li Yan's game script setting style is increasingly deviating from Eagle Jump's traditional style for younger people or emotions. Targeting a wider audience aged 11-40, the game scripts are constantly redesigned and revised.
She wears a thin black robe, a top hat, twin ponytails, a slightly immature appearance, and a serious and arrogant personality... The pale witch's personality design is somewhat based on some girls he knows.
In terms of appearance, the clothing is based on the humanoid appearance of the black dragon Nidhogg. This proud king from another world has always had an incredibly beautiful, elegant and slightly handsome temperament. But in terms of personality, the characters are deliberately made to be natural, paranoid, overly serious, have a strong sense of justice, and have a tendency to read poorly. These characteristics contrast with the appearance to a certain extent, making the performance more intense.
However, a game does not have a clear main line. Rich characters and personalities can solve all problems in game design.
The game requires at least 55 hours of playthrough time, and the plot and maze arrangements are relatively tight. Therefore, in order to enrich the playability and extend the game time, most games will design side tasks, exploration tasks, or It's mini-games to solve problems.
"Elf Story 3" and "Star Kingdom", as well as the later work "PICO", I heard that Eagle Jump just forced maps and mini-games to solve the time problem, while "The Witcher" almost makes people think that it is similar to all NPC games. Playing Gwent with the enemy is the main storyline.
However, Li Yan did not agree with this design idea.
"Such a hide-and-seek game or a maze ball mini-game that has nothing to do with the plot is still slightly lacking in gameplay during the game progress. Such a setting is not rational..."
Li Yan took this detail into consideration when designing the plot on his laptop.
After all, "The Witcher" integrates card games into the story and allows you to choose freely, but the mini-games added to "Elf Story 3" seem a bit cumbersome. Players buy the game more because they hope to experience more from the plot. What an interesting way to play. Designing a mini-game for players to play in this way is equivalent to writing hydrology, which has almost the same effect.
Therefore, Li Yan decided to place all the side tasks on the Hunter Guild. Since there are only three main villages and there are not many NPCs, the hunter commissioned tasks are usually closely linked to the NPC's personality. After strengthening the character impression, it also enriches and promotes the game plot to a certain extent.
You can learn some unique skills from the acrobatic performances of the acrobatic troupe, and you can learn more sophisticated bargaining skills from the NPC, how to get along with a group of difficult kids when you are working as a teacher...
In addition, some game collection functions have been added to the settings of Pale Witch Aisha's [Black Blood Scythe], including all enemy soul collection, all enemy information collection, and past BOSS challenge options.
"Roughly speaking, this is the plot and game design of the prologue and the first chapter..."
After a busy afternoon in the library, it was finally time for Li Yan to go to work.
Li Yan checked the prologue and the first chapter, which contained more than 300,000 words, and breathed a sigh of relief. He was finally able to take it out to the director with complete confidence and let her carry out the execution process.
Dusk time.
"...it's time to go."
After Li Yan sent the script to Ha Yue Shizuku, he put away his tools and started his first day as a planner and as a script writer to actually create the game of words.
※※※
Regarding the human design work, in the all-staff meeting on Monday, company director Hazuki Shizuku presided over the meeting and solicited this most important design activity from all employees.
Eagle Jump has followed the rules for more than ten years. The collection of characters for new games is not limited to the art team, but even the personnel team can participate. However, after several times, it is the art department that wins the character design.
"Forehead……"
The meeting had ended long ago and Liangfeng Aoye, who had returned to his seat, was still having a hard time coming back to his senses.
"Everyone, whether they are trainees or full-time employees, can participate in this character design campaign... It turns out that this is how Eagle Jump campaigns for character design jobs."
Liangfeng Aoye became a little nervous, thinking to himself.
It should be said that in the design industry, experience is very useful, but it is not absolute, because the most important thing in character design is creativity. The more distinctive the character design is, the more it can reflect the charm of the characters in the script, the more promising it will be. Selected.
However, this is not an easy job...
In the afternoon, all employees received the settings for the two characters. As a result, the requirements were quite complex, which was too new and difficult for Eagle Jump, a fantasy Japanese RPG.
"Ai Xia, looks like a black top hat, a black European-style robe, a cute face, a gray-white double ponytail hairstyle, a body around Bcup, height 156cm, age 17 years old, height weapon is a black blood sickle; personality is a bit old-fashioned, energetic, She has a strong sense of justice and is very strong; her hobbies are sweets, small animals and children. Others: Very talented in magic..."
"Ritter looks like he has short black hair, a bit of dead eyes, a hunter's hat and a coat, he is 175cm tall, and his weapon is a long-barreled musket. He has a somewhat opportunistic personality and can talk about some selfish philosophies on life without changing his face. He is cold on the outside and hot on the inside. He can take care of others; his hobbies are ramen and energy food, and he likes to complain..."
Suangfeng Aoba once again looked at these settings in the office, as well as a released prologue plot. The painting style was required to take into account American style, Japanese style, Gothic style, and mechanical style. It was not very easy to draw such a complicated design work. It is difficult, but for non-professionals, it seems a bit difficult to capture the emotions from the descriptions in the prologue for analysis.
"It feels so weird. Although I thought it was quite easy when I first read it, after reading the prologue written by my senior, I realized that was not the case. I always felt that the difficulty was not designed to be that way. …”
Liangfeng Aoye tried to draw some, but except for a few more scraps, he didn't have any clue. He suddenly lay on the table and whispered softly.
"Ao, Aoba-chan..."
Suddenly, a light girl's voice came from behind, making Liangfeng Aoye stunned for a moment and looked back.
As the most senior person in the art department, second only to Toyama and Yagami, Takimoto Hitomi was shy, almost like a newbie who didn't understand the world. Her delicate face was crimson, and she said slowly: "That... Aoba-chan , isn’t Mr. Uesugi your senior? The works he wrote have always been more difficult to design.”
"Hey, is it true, Hifumi-senpai?"