Chapter 1736 Weather System
The global focus is on the "second world" and Lin Feng for various reasons. As the person involved, Lin Feng had no idea that he had become the focus of global attention at this moment. Instead, he was leisurely admiring how players drilled wood to make fire in the big office of "Light of the Century".
Drilling wood to make fire is based on the principle of frictional heat.
The wood material itself is relatively rough. When rubbed, the friction will generate heat. In addition, the wood itself is flammable, so fire will occur. The invention of drilling wood to make fire comes from ancient Chinese myths and legends. Suiren is the legendary person who invented the method of drilling wood to make fire.
Of course, legends are just legends after all. If the inventor of drilling wood to make fire is really the Suiren family, then how did other major ethnic groups obtain fire sources in ancient times? Chapter 1736 Weather System? After all, China is only one of the four ancient civilizations and is not the center of the origin of the world. Obviously, the ancestors of various countries in ancient times had their own ways of making fire. According to a survey by the United Nations Humanistic Organization, almost all major ethnic groups in the world made fire by drilling wood.
In the same way, there are various ways to make fire in the game, such as thunder and lightning to attract sky fire, magma melting and burning the forest to bring earth fire, and birds pecking wood to bring animal fire, but the easiest and easiest one to get is a drill. Wood makes fire. In the game, it is actually not difficult to drill wood to make fire. Just find a suitable piece of wood, and then continuously rub the two pieces of wood together to generate heat, which will reach the melting point and become a fire.
Of course, this is a game after all. It is impossible for players to really rub two pieces of wood together, so Lin Feng took a trick and only required players to identify flammable and dry wood and then play a "wood drilling mini-game" ". As long as the game is passed, you can successfully make fire.
However, this game looks simple, but in fact it is not easy to successfully make a fire. You must first identify flammable wood, and the system does not provide any prompts at all. Everything depends on the player's own observation. If the player is careless and does not observe carefully and "chooses wet wood by mistake", he can also play the "wood drilling game" in Chapter 1736 Weather System, but if he wants to successfully make fire, he doesn't know what year and month it is. Because the difficulty of the game will increase according to the degree of humidity. (Of course, this is also a hint left by the system to the player. Players can judge whether the wood is wet by the difficulty of the game.)
"Boss, it seems that in about half an hour, a player will succeed in making fire in Quan Nose." Wu Zhaopu sighed.
In ancient times, human beings spent a long time from birth to having a source of fire. It was completely by coincidence that they had a source of fire. But now, from the time players enter the game to this moment, they have just spent a lot of time in reality. world 12 hours,
The game time is 1 day (the ratio between "World War" and the real world is 3-1, that is, 3 days in the game world is equal to 1 day in the real world. However, because the player spent 4 hours answering questions before, he only has 1 day in the game world. Spend a day)" players will soon have the source of fire. The power of this knowledge is really terrifying. It has improved the progress of mankind by tens of thousands of years.
"Haha" Mr. Wu, "don't you think these players entering the game are very similar to novels like Qidian." Lin Feng said with a smile.
"What novel?" Wu Zhaopu frowned in thought. He has only started to pay attention to "Qidian.com" now, and he really doesn't know much about the classifications.
"Haha, time travel and rebirth!" Lin Feng laughed.
Isn't it true that "these players enter the game and start creating civilization again" is equivalent to traveling back to ancient times with wisdom and being reborn. It's just that it's not a time travel by one person, but a group time travel.
After Wu Zhaopu figured out the term time travel, he laughed.
Finally, a smart and careful player selected a very suitable piece of wood, and then successfully made a fire before dawn through a mini game.
"Congratulations to the [Chinese] player "Yifeng Yanri" for becoming the first player in the world to successfully make fire. His honor will be forever recorded in the history of the earth and will be forever worshiped by future generations! "A "Nuwa" system suddenly released news globally.
What! What! What!
All players in "War of the Worlds" were shocked by this news. They were not shocked that "Black Night Wind" became the first player in the world to successfully make fire. They were shocked that this person named "Black Night Wind" would be permanently recorded in the history of "Earth Chronicles". This is a supreme honor.
At this time, there is an "Earth Chronology" option on the menu bar at the bottom of the screen for all players. When you click on it, only one piece of information is recorded, that is, the Chinese player named "Black Night Wind" in 2005 At 20:10 pm on January 1st, he became the first player in the world to successfully make fire. In addition to the text introduction, it also comes with a picture of the "Black Night Wind" when it successfully made fire.
envy, jealousy, hate! Suddenly, players around the world had different moods. After all, everyone desires to be famous and become a world famous person. As a result, now that others are one step ahead, I naturally don't feel very happy.
"Mr. Wu, look, "War of the Worlds" will gradually become popular!" Lin Feng said with anticipation.
This "Earth Chronology" system was also added on Lin Feng's whim. Its main purpose is twofold: one is to record all the important moments that happened in "World War"; the other is to stimulate players' enthusiasm for the game. Now it seems that the effect is obviously good.
After being stimulated by the success of "Night Wind" in making fire, people all over the world have made fire successfully. If you zoom in on the map of "World War" and keep going up, you will see that the originally dark earth has become dotted with stars. Of course, these "stars" are naturally not real stars, but piles of torches.
At this moment, in the game, since there is finally a fire source, the temporary gathering point of the players is finally much safer. No matter how powerful the beast is, there is always a natural fear of fire. Therefore, when a pile of torches burned in the dark night, the players' hanging hearts finally gradually settled down.
The sky gradually brightened. And as the sky brightened, the players had a headache again.
In "World War", everything imitates the real world. There is a fire source, but how to preserve it? This problem is also quite entangled. It is not easy to get a fire source, and everyone has a deep understanding of it. Let them extinguish the torches and wait until night to make fire again. I am afraid that most players are unwilling to suffer this again.
But if you don't put out the torch, you have to keep adding combustibles to the fire. Keep adding combustibles, this is too troublesome. Originally, when the sun rose, the players with temporary gathering points were ready to go around to find other players to form a tribe (when there are more than 50 players). But now, in order to keep the fire source, someone must stay here to look after the fire source. There are not many players in a gathering point, and leaving one person here is a waste of manpower. Especially in this world, there is no coordinate system at all, and people are afraid of getting lost. Leaving one person to look after the fire source is really a bit stretched. What's more, once the manpower is dispersed, it will be even more stretched when facing monsters.
Choice! The distressed players found that they were facing choices all the time in "World War".
After some thinking, the players made choices according to their actual situations. 15% of them chose to put out the fire and then make fire by rubbing sticks together at night; 75% of them left one person to take care of the fire to prevent it from going out, and then they had to make fire by rubbing sticks together at night; and 10% of the players took the opportunity to pile up a little more firewood and then went together. In this era of prehistoric monsters, one more person means more strength.
As for the three choices of the players, the players who chose to put out the fire can look for other players without any worries. Of course, they also burned their boats at the same time. If the temporary gathering point they found is better than their original one, then they will join. In this prehistoric era, we must temporarily put aside those sectarian prejudices and the so-called personal honor and disgrace. What is needed now is the collective strength.
As for those temporary player teams that left one person to guard the fire source, they began to feel a little dissatisfied when facing the situation of monsters attacking together. Why should they fight monsters outside while the one guarding the fire source can sit in a safe place without any harm? This is too unfair. Not long after walking, after experiencing several monster sieges, many player teams with heavy casualties returned to the fire source to discuss who should guard the fire source.
After such a quarrel, the development was naturally slow. Of course, there are also players who are not so short-sighted, but leaving one person behind will disperse the manpower after all, especially at present, most players gather in twos and threes, and one less person will make a big difference. The efficiency of those teams that piled up a lot of firewood and looked for other team players before the fire source was extinguished was also quite low. They were always worried that the fire source would go out, so naturally they could not concentrate.
In this primitive era, if you can't concentrate, the result will only be death.
Of course, there are even more tragic luck. Some groups thought that in order to keep the fire source for a while longer, they deliberately put a little more firewood, so that it could burn longer, but they did not consider one thing, that is, in the game of "World War", there is "wind". Wind, rain, thunder and lightning are the most common natural phenomena in nature. However, in most games, although there are wind, rain, thunder and lightning, most of them are just pure visual sensory effects. Even before the launch of "World War", the most popular "World of Warcraft", although its effects are excellent, the wind, rain, thunder and lightning in the game, that is, visual effects, have no actual connection with the game itself.
On rainy days, magicians can still use fire magic. In "World War", on rainy days, torches will definitely go out. This is a unique weather system of "World War".
In "World War", the weather system is not a simple sensory effect, but is closely related to game players. On a windy day, if the wind is favorable, the player's speed will be slightly improved. If you are setting fire to the camp, the favorable wind will allow you to burn the enemy to ashes at once. At the same time, if you are sailing on the sea, the favorable wind will make everything go smoothly, but if the wind is against you, you will be unlucky and may have to go back 3,000 miles. And too strong winds will cause sandstorms.
As for rain, once it rains, it will not only greatly affect the player's vision, but also the player's own state will be affected to a certain extent, and firearms and the like will not be able to be used. At the same time, too much rain may even cause flash floods and even mudslides.
As for thunder, if the thunder is loud, the player's hearing will naturally be seriously affected, and if it is thunderstorm weather, after entering the civilized era, many modern things will be affected.
As for electricity, needless to say. Players may be struck by lightning in the game. This is not a joke but a fact. "Struck by lightning" definitely exists. Of course, there are two situations in which you are struck by lightning in the game. One is that the conditions for being struck by lightning are met, such as the player standing on a high ground and having a conductive object on his body; the other is that the player's evil value is too high. The "Nuwa" system may send down a thunderbolt to punish such players. Of course, this setting is absolutely confidential and players have no way of knowing it.
The weather system is definitely another highlight in "World War". Well, imagine that when you are besieging the enemy city and cannot get it, it rains heavily, and you imitate Guan Gong and flood the seven armies. What a spectacular scene that is. Also, facing the siege of the enemy army, building a city in one night in winter, what a miracle that is! When the two armies are fighting and the outcome is still undecided, they encounter a tornado and the two armies disappear. How sad it is!
The "weather system" is enough to make a game change dramatically. Of course, building such a weather system not only has extremely high requirements for the game itself (requiring an extremely large map) but also has extremely high requirements for the game server. To calculate such a complex weather system, a supercomputer is necessary. Ordinary computers are absolutely unable to complete such calculations.
At this time, the player teams that deliberately piled up a little more firewood encountered a gust of wind. "The wind blew away the fire." Scattered sparks ignited the surrounding hay, and a spark could start a prairie fire, and then a forest fire broke out. According to the statistics of the "Nuwa" system, more than 150,000 players died in a forest fire. This was because of the final rain from heaven, otherwise the number of casualties would be even higher. For the first time, players experienced the power of "wind" in the game.
At this time, the "Nuwa" system recorded a thick stroke in the "Earth Chronicle" - the player "Young and a Little Frivolous" did not extinguish the fire in time, causing a forest fire, and more than 150,000 players died in this forest fire.
Boom! "Young and a Little Frivolous", who had just resurrected, was immediately covered in sweat. The "Nuwa" system announced this to the world, and he killed 150,000 players. Now, these 150,000 players will hate him to death. He can't stay in this forest anymore!
However, the players' troubles are far more than that. The impact of the weather system is also more than that.!!!