Almighty Game Designer

Chapter Nine Hundred and Forty-Eight Chinese Style

Chen Mo suddenly remembered one more thing: "By the way, there is also a question about the rhythm of the game."

"As to whether a game is 2 hours, this is not certain. We have to adjust it according to the map size and the game rhythm, but it can only be shorter, not longer. In fact, two hours is relatively low for players. Tired, it would be better if it could be compressed to an hour.”

"However, two hours is not too long. In fact, it is equivalent to a small copy of some online games. It takes more than an hour to build a prison in Stormwind City. Moreover, during these two hours, players We spend most of the time searching and playing the jungle, and only a small part of the time is fighting, so we won’t be so tired. On the other hand, many players may be killed and retired in ten minutes, and they will not feel tired after a few minutes.”

"This is different from "PUBG". "PUBG" is an FPS game. Although it is more relaxed when searching for things, it is always necessary to run drugs, and when you are on the road and fighting in the streets, you must be highly concentrated, so you will It’s tiring. But the number of players in “Jianghu” is less than that of “PUBG Mobile”, and it doesn’t require constant attention to be far away like FPS games, so it will be relatively easier.”

"In addition, we need a 'toxic circle' mechanism similar to "Jedi Survival"."

"The distribution of these sects has a geographic location. This geographic location serves the game mechanism and does not need to correspond to the geographic location in the martial arts story. The three sects of Shaolin, Wudang, and the Beggar Gang are in the relative center of the map; The other decent sects are more outward; the three evil sects are more outward, and they are in different directions.”

"In places other than these sects, there are various locations scattered, randomly refreshing adventures, martial arts, etc., and the entire game flow is from the outside to the inside."

"In the first stage, decent players are active around their sects, while evil players are trying to do things. The conflicts between the two sides are concentrated on the periphery of the big map. As the game progresses, the adventures in the periphery are almost taken. Now, players start to keep focusing inward."

"At the same time, players have begun to have the strength to organize a war of annihilation. The evil faction can destroy the evil faction and the decent faction, and the decent faction can only destroy the evil faction. Once successful, you can get a lot of resources."

"In addition, there are more and better adventures in the big map, but most of them require certain conditions to get them, so you can't go there right away."

"Through the tug-of-war, the focus of the good and evil players will be more and more inwardly focused, and finally the decent will elect the martial arts leader, and the good and evil will force a decisive battle to decide the final winner."

"Okay, the general design is like this. Some detailed rules will be discussed later. Do you all understand?"

Everyone nodded: "Understood."

...

After introducing the concept draft of "Jianghu", everyone started to work on their own business separately.

In fact, the martial arts version of "Jedi Survival" has a lot in Chen Mo's previous life, but nothing is particularly good, it is often just covered with a layer of skin, and the fun is far from that of "Jedi Survival".

The vast majority of RPG games and MOBA games are not optimistic because the combat system is not suitable.

The charm of eating chicken is that different players can adopt different strategies. The players who are vegetables go to the wild, and when they are lybs, they can also be shadowed to the players of steel guns with good skills; at the same time, players with good marksmanship have great advantages.

However, in most RPG games with chicken-eating mode, the combat power is often numerically driven. That is to say, my equipment is better than yours, so when we meet, I will just go to you without thinking, you basically have no good way, and the gap between the strengths of the two sides is very large.

Where's the good thing about eating chicken? The good thing is that even if you have an eight-fold mirror AWM, a third-level head and a third-level armor, it will only take a few shots if you are overcast by my M4. As long as a player's equipment is decent, he can play.

But what about RPG games and MOBA games? I have six pieces of equipment for you, four pieces of equipment,

Then I'll just close my eyes and fight you.

Therefore, if this problem cannot be solved, the chicken-eating mode will not work.

The chicken-eating game with a martial arts background needs to solve the problem of the combat system and give enough advantages to the players who attack and start first. But limited by the combat systems of these games, few are doing particularly well. What's more, most similar games are only covered with a skin, and they do not show the advantages of martial arts games at all. Players have played two games and found that they are far from "PUBG Mobile", so they will not continue to play.

Therefore, if you want to make a chicken-eating game with a martial arts background, you must not copy "PUBG Mobile", and you must solve two problems.

One is the dynamic balance of strength among players, which gives the masters a certain first-mover advantage, and the rookie has the possibility to win.

The other is to show enough martial arts elements in the game, whether it is the combat system, the game between martial arts, etc., to make their own characteristics and advantages.

Only when these two points are achieved can this be considered a qualified game, otherwise it is just a rough imitation with a layer of skin, and it is difficult for players to play in depth.

Of course, no one could make this kind of game in Chen Mo's previous life, and another very important reason was that he was not strong enough.

I can't make a "Dark Soul"-level combat system, I can't make a high-level AI, I can't make a high-level picture...

In the final analysis, if there is no money, no one, and no resources, you can only exchange chicken for martial arts skins and cheat a wave of players.

However, Chen Mo is different from those game developers, he has sufficient resources to make this game.

Fragmented game time, zero-sum game mode, certain randomness, first-class combat system, profound martial arts background, diverse gameplay... These will make "Jianghu" completely different from other games on the market.

For players who like Chinese style and martial arts games, this is definitely a game not to be missed. After all, there are few games of this type, and they are made by Chen Mo. I don’t know if the next game like this will wait until What year and month.

However, Chen Mo's goal is definitely not only in the country.

There are not many martial arts fans abroad who like Huaxia style, and they do not understand the connotation of martial arts spirit, but in addition to the cultural background of the game, "Jianghu" is also a very good work in other aspects. Even if this work cannot be popular in foreign countries, it will definitely attract a group of foreign players to play, which can be regarded as spreading Chinese culture to some extent.

Therefore, Chen Mo chose this game as the final game of this year. After accumulating so many games, he finally had the confidence to come up with more Chinese-style games.

Remember Aishang Novel Network in 1 second: . Mobile version reading website:

Chapter 959/1201
79.85%
Almighty Game DesignerCh.959/1201 [79.85%]