Almighty Game Designer

Chapter Eight Hundred and Thirty Eight Jump

After that, Lin Mu completed several tasks.

In addition to the main quest, these Siwa villagers will also release some other quests, such as letting Bayek kill some robbers, find stolen goods, and so on.

Lin Mu manipulated Bayek to retrieve the tools from the blacksmith, to kill the hyena in the cave to find the missing child, and all kinds of strange tasks...

This kind of feeling is a bit like playing mmorpg. It seems that no matter what kind of trivial matter, Bayek, as a guardian, has to help, even finding missing persons...

But from the setting, the guardian seems to be such a role, so Lin Mu has no way to complain.

As a player, Lin Mu himself is a mission controller. He likes to clear all the side missions before advancing the main storyline, so the mission design of "Assassin's Creed: Origins" is not bad for him.

Just a question: Why does it seem that everyone in Egypt knows Bayek except the guards? ?

The villagers in Siwa City don’t even need to know Bayek. NPCs walking in the wilderness or far away seem to know Bayek, and they will greet him when they meet...

An assassin known to everyone except the guards, um... ojbk by definition.

After wandering around in the Siwa Oasis for a while, Lin Mu finally continued to advance the plot and came to the Temple of Amon.

Here, Lin Mu finally realized the importance of assassination gameplay to the game.

Although there have been some battles before, and some enemy strongholds have been swept away, basically you can play whatever you want. Whether it is shooting with bows and arrows as an FPS game, or opening Wushuang and swiping the sword recklessly, there is actually no problem.

But when we arrived at the Temple of Amon, the number of enemies began to rise. If we were to break in directly from the main gate as before, we would soon attract a lot of enemies, at least six or seven, all of them. Holding a shield high, you must use a charged attack to break the defense.

However, while accumulating power, it is possible to be attacked by the enemy from behind. The front hard steel can easily fall into a one-to-many situation, and it will lose synchronization if one is not careful.

Moreover, the enemy will light the brazier after discovering the invasion, and the reinforcements will arrive soon. These soldiers are much stronger than the soldiers in the stronghold. Under the siege of many people, the difficulty of the battle has skyrocketed.

At this time, whether it is shooting arrows, reckless, or escaping and continuing to come again, it is not easy to use.

Lin Mu didn't dare to take it lightly after he failed once, and sneaked to assassinate cautiously.

In the stealth state, as long as the gameplay is appropriate, the player's game difficulty will plummet. For example, you can do your hands and feet on the brazier in advance, so that when the enemy wants to light the brazier, he will be trapped and hanged.

Moreover, in the stealth state, players can hide in the grass and silently approach those commanders in heavy armor, and then whistle to lure them over and assassinate them one by one. As long as the body is hidden in the grass after the assassination, it will not be discovered by others.

In this way, the enemies in the stronghold will be killed one by one, and when there are two or three people left, it doesn't matter even if their identities are revealed.

In the process of assassination, players can also plan their own routes. The Assassin's ability to climb walls is not only to be faster when rushing on the road, but also to easily get around the enemy's back in the stronghold surrounded by enemies.

Lin Mu found that he could avoid the sight of the patrolling soldiers by drilling into the house, climbing the wall, entering the grass and so on. This kind of sneaking feels a bit like dancing on the tip of a knife, especially in the eyes of the enemy. Slipping underneath, it is simply a sense of accomplishment, like a real assassin possessed.

In other words, in fact, the battle of the entire stronghold is like a small game of Hakoniwa. There are so many enemies, and there are many random factors under a certain game basis. Players can choose any way they like to crack this stronghold: collect treasures, kill commanders, and achieve mission objectives.

In the process of players cracking this stronghold, everyone will choose their favorite way to get different fun. Players who like to open Wushuang can experience the thrill of rushing through everything, although very skilled melee combat skills are required to open Wushuang; players who like assassination can kill everyone without anyone finding out; some players can even Climb up to the roof and headshot enemies one by one with a hunting bow.

Even the types of bows and arrows have different types such as hunting bows and warrior bows. Some are powerful and have a long range, some have a fast rate of fire, and some can shoot five arrows at once, just like a shotgun...

Under a variety of rich fighting methods, players can constantly explore and choose their favorite method to solve all the enemies in a stronghold.

Compared with "Dark Souls", its difficulty is much lower, and it no longer needs a painful backplane; and compared with other rpg or AT games, its elements are richer, and even with a A little bit of the puzzle-solving factor.

After successfully assassinating Meduamon, he entered a "confirmed kill" link.

In an empty space, a feather fell in front of Bayek. This scene is actually derived from the soul weighing ceremony after death in Egyptian mythology. If a person's soul is heavier than a feather, he must enter hell, and vice versa.

Just when Bayek confirmed the assassination of Meduamon in this unreal scene, a little boy named Kamu ran out and called Bayek "Dad".

"This is his son??"

Lin Mu knew about Kamu, because in the previous plot, Bayek always said that he was taking revenge, and when he went to some key locations in Siwa Oasis, Bayek would recall that he had taken Kamu there. There. Lin Mu was very sensitive to the plot, and he immediately understood when he saw this. Kamu was Bayek's son, and the reason why Bayek wanted to assassinate these ancient orderers was to give his son Kamu. Mu revenge.

Sure enough, the next plot is to tell the cause of Camus's death a year ago.

Bayek is teaching his son Camus to shoot arrows and hunt.

On the way back, Kamu said that he needed courage. Bayek took him to the edge of the cliff and told Kamu that he would also be timid back then, but his father took him to the edge of the mountain, and he changed his mind with just one word. took him.

Camu came to the edge of the cliff and asked with some doubts, which word is it?

Bayek looked at the sparkling water below the cliff and said, "Jump."

Chapter 848/1201
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Almighty Game DesignerCh.848/1201 [70.61%]